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Recent content by marcelomnzs

  1. marcelomnzs

    TFS 1.X+ TFS 1.x Party adjustements

    is your party share actived by talkactions? if yes, then u can uncheck battle condition. about leave, i think events.cpp? look onLeave there
  2. marcelomnzs

    [TFS 1.4.2] Item Rental System!

    onlogout and onpreparedeath is a good idea.
  3. marcelomnzs

    I spent May building on OTHire 7.72 - What distro to use next?

    you can downgrade sabreheaven, needs a lot work, but it is stable.
  4. marcelomnzs

    [TFS 1.4.2] Item Rental System!

    may set nologout until the item let be back.
  5. marcelomnzs

    [Request] Add x% exp to current level

    this is the formula exp per level.. just it
  6. marcelomnzs

    How to house tiles?

    "ego ego ego ego" xD
  7. marcelomnzs

    How to house tiles?

    may u share? I would like to save decorations on the wall. but I saw that my map doesn't have the walls as house tiles. I'll have to edit the whole map :(
  8. marcelomnzs

    Cap Bug - OTCv8 7.72 Protocol

    ... ??? Expensive beauty. but that's not the point. look my case, this formulas dont work. edit: i found my error, is the packet send by server side. i edit here: void ProtocolGame::AddPlayerStats(NetworkMessage& msg) { msg.addByte(0xA0)...
  9. marcelomnzs

    Cap Bug - OTCv8 7.72 Protocol

    haha, you're right man. But I've already tried several formulas. * 100, *10, /10... change the count logic... that's why I asked for the code to see if it was something different. Mine displays the following behavior. If the freecap is greater than 1k, it simply fails, showing random values. for...
  10. marcelomnzs

    Cap Bug - OTCv8 7.72 Protocol

    could u post the solution pls?
  11. marcelomnzs

    Getting Experience on my WAR Server

    some thing like that.. try put on login (creature scripts): local function getExpForLevel(level) level = level - 1 return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3 end function onLogin(player) local level50Exp = getExpForLevel(50) if...
  12. marcelomnzs

    TFS 0.X HELP PLEASE [LUA] go over the tile and get items

    you used gpt?.. its missing some things.. TILE_UNIQUE_ID and "throne_items_received" need to be like: local = ID local TILE_UNIQUE_ID = id local STORAGEforstepgift = storageplayer "throne_items_received", change for STORAGEforstepgift id, for id in step STORAGEforstepgift, for an empty storage...
  13. marcelomnzs

    TFS [1.X] Globalevent save all players 5 minute interval

    from the sabreheaven database (which I still don't understand what it's for.) I had forgotten to remove it and I also forgot to remove some logic, so the script is functional but there are other unnecessary things. I do globalsave every hour, then I use another function to not save the...
  14. marcelomnzs

    TFS [1.X] Globalevent save all players 5 minute interval

    function onThink(player, interval) local lastSAVE = 4444 local nextSAVE = 4445 local tempomin = 1 * 60 --em segundos local tempomax = 5 * 60 local aleatorio = math.random(tempomin, tempomax) if not player or not player:isPlayer() then return true end if...
  15. marcelomnzs

    Tibia for busy people

    With that in mind, I'm working on my server, bringing the old school but adapting it to today's life, so I'm thinking about setting a very low stamina to balance those who can play a few hours a day or only on weekends. (Of course, idlers will be able to level two or more different characters...
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