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Recent content by ralke

  1. ralke

    [VIDEOTUTORIAL] Learning how to compile TFS 1.5 on Windows (8.60 downgraded by Nekiro)

    Hi again. Here's a new video for those who couldn't compile downgrade versions of the forgotten server, it seems the includes we're updated on some forks since vcpkg got updated too, so here's a way to compile it using older vcpkg...
  2. ralke

    TFS A* Algorithm :D

    Thanks gesior and iNux! I'll try to merge the statistics system to see what I can find. Not now but I'll so it in some moment ^^ Codina also send me this little tutorial to something similar on visual studio. It is how to attach visual studio profiler to running tfs process...
  3. ralke

    [VIDEOTUTORIAL] Changing enviroment system variables to use older versions of vcpkg

    Hi guys, here's a very quick tutorial of how to install older versions of vcpkg. At this tutorial I provide a link to an old vcpkg used to compile nekiro downgrade server, and all their forks (which haven't updated includes), basically it shows how to set-up a vcpkg that is not git cloned. It is...
  4. ralke

    Feature [TFS 1.3] Monster Levels

    Thanks a lot Aoki, merged here! https://github.com/ralke23/Greed-TFS-1.5-Downgrades/commit/23f34540b9a26146df58401435cf44ecd1227ba3
  5. ralke

    Codicia - Development Thread

    Hi, here's some saturday testings recorded with OBS. I had to knock the rust off my hands to play Knight. We reviewed a few zones from the server, unfortunatelly I didn't record them all, but here's a 20 minute gameplay with the avaible accounts at the website. Anyone can play this characters...
  6. ralke

    Feature [TFS 1.3] Monster Levels

    Yes! That's true, any event that adds experience will crash the server. I didn't remember that, it's been so much time using this system that I just forgot about it. But the bug is there. Anyways, i've been using it for a year or so and never had to use add experience events anymore, it's kinda...
  7. ralke

    Feature [TFS 1.3] Monster Levels

    Shouldn't crash, you added the level flag to the monsters? You'll have to add it to each monster, try this with a low amount of monster first, just for testing. <level min="5" max="100" /> Also remember to add the config.lua lines monsterBonusHealth = 0.5 monsterBonusSpeed = 0.02...
  8. ralke

    Exp stages both in config.lua and stages.xml - Why?

    Nothing stops you from doing that, I still use .xml, reverted the commit just because I wasn't used to type stages on config.lua ;p
  9. ralke

    Solved theforgottenserver.exe closes after opening

    @Floxy get sure to take a look to this thread too, isn't a direct reply to the thread but if you're using uniformserver this will help https://otland.net/threads/tutorial-how-to-lock-us_opt1-database-privileges-to-localhost-on-mysql.274220/
  10. ralke

    Solved theforgottenserver.exe closes after opening

    Start the server on command prompt. https://otland.net/threads/console-crash-log.260905/#post-2522884 This way when it close, it will leave a log at the command prompt and you'll know what is happening.
  11. ralke

    Codicia - Development Thread

    Had a good alpha testing yesterday. I have updated the client with recent change requests: Reduced margin at inventory panel for "Artes (Skills), Lucha (Battle) and Nexos (VIP list)" . Correction of status conditions on the client. Now all conditions, such as poisoned, drunk, battle, etc. works...
  12. ralke

    Solved OTClient mehah, can't make conditions work properly.

    Solved! I had 17 conditions instead of 16 in the Icon table, 16 is 1/2 of the 32 bit representation. Specifically I had to remove ConditionBleeding in order to make it work. Regards! Edit: Couldn't solve it yet. Still bugging :/ Ok now it's solved. I was missing this on function offline...
  13. ralke

    TFS A* Algorithm :D

    We reviewed this with @johnsamir via discord. He's now running his server with all the changes, was very easy to apply them all so I think he's not going to have more issues related to this system. About the creature corner thing, we reproduced it on both engines, and it is indeed, delaying a...
  14. ralke

    Codicia - Development Thread

    Thanks for the reply @SalvaART! Most of the map lies underground. The z:7 floor, situated at the top ground level, is roughly 60% the size of the z:10 floor. Additionally, the other underground floors are also quite large. I'm using your answers to help us understand Codicia's server features...
  15. ralke

    Codicia - Development Thread

    Codicia represents years of dedicated work, stemming from the lessons learned and extensive testing conducted on my previous server, GreedOT. Today marks the alpha stage launch of Codicia, featuring four accessible accounts: 111111/codicia, 222222/codicia, 333333/codicia, and 444444/codicia...
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