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  1. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    You have to investigate the corpse size. If its 0 you wont get any loot drops. This can be due to player:updateKillTracker is called before any loot is added to the corpse. Try add the method in the onDrop that are actually setting the loot.(Scripts/eventcallback/monster/default_monsterOnDrop…)
  2. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    You need to enable extended opcode on your client. game_features -> features.lua -> function updateFeature-> g_game.enableFeature(GameExtendedOpcode)
  3. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Corpze size is probably equal to 0, so it wont add any items. Make sure the update player tracker is called after all items is added and not prior to.
  4. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Did you add this commit Oen posted? you get any errors? Hard to tell what it can be without any spesific 😅
  5. Klank

    [Module] - Loot Simulator - TFS 1.5

    Great release, thank you!
  6. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Glad to hear :) Im not able to edit 😅
  7. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Thank you for your feedback, i really appriciate your thoughts. I was not aware of the item being usable, so glad you mentioned. I also was not aware that you could parse it through lua, that is a lot easier :D . I wont spend the time to change the "release" here, but you are free to post your...
  8. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    Greetings, A small Guild Title module, that someone might want. Modified module made by @dewral / @Avaji, here. It can be configured from server to set Guild Name or Guild Nick, so you don’t need to update the client to change it. Might be a easier way of doing this, but this is how i did...
  9. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Nekiro downgrade doesnt have boolean description in addItem. So dont do the source change with regards to this. Try run the code with addItem(item) only.
  10. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    No you dont need that module. Are you using OTCV8 and did you do the src changes? the luapart is added in the commit i reffered to. I am not sure how 772 nekiro works, does it have network messages through lua? What type of errors are you getting?
  11. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Did u touch the dropTracker.otui?
  12. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Greetings. I made a drop and kill tracker module together with the public exp analyzer module found here. Module does not use opcode, but by network messages. Im still learning modules and programming in general, so if you find flaws or bad coding, please comment this thread, so that others...
  13. Klank

    TFS 1.X+ HP/MP BUFF No error - Crash.

    Here this works, tested OK. However this is revscript, so if you have it just drag&drop into your "data/scripts", if not, remove the local action = Action(),local login etc.... local config = { duration = 3600, storage = 22411, } local function stopBoost(playerID) local player =...
  14. Klank

    TFS 1.X+ HP/MP BUFF No error - Crash.

    You have to check if player still exists in events. Event will still happen even if player has logged out. So only execute event if player still exists.
  15. Klank

    Althea ¤ A New World – Official Discussion

    Open Alpha will close at 10.03.24. With that in mind, rarity chance, drop rate of loot, scrolls and supply bag is increased. If someone would like to test Althea prior to its closure, your chance is now :)
  16. Klank

    TFS 1.X+ Set loot rate *1 to specific creatures

    local lootRate = { ["rat"] = 1, ["dragon"] = 1, ["rotworm"] = 2, -- Choose your rate } local monsterName = mType:getName():lower() local customRate = 1 if lootRate[monsterName] then customRate = lootRate[monsterName] end if not player or player:getStamina() > 840 then local...
  17. Klank

    Althea ¤ A New World – Official Discussion

    Alpha test is going well so far and a lot of bugs are being resolved! • Monster damage was reduced • Monster above lvl 50 is called «strong» and has a 10% chance of spawning. • Item rarity system is allways under investigating for balance changes, what we has identified is to high attributes...
  18. Klank

    Althea ¤ A New World – Official Discussion

    For those who want to participate the Althea test 15th of december, track down bugs, give feedback and suggestions you can now sign up an account. Client download will be available prior to launch. Follow our discord channel for other news. Sign up: Register Account Discord: Join Althea Discord
  19. Klank

    TFS 1.X+ addTravelKeyword with storage

    Thats not the reason, when you day carlin and you have storage 1 it sets it to 2 The other carlin process the carlin travel function
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