josejunior23
read&read&read
Name: Advanced Auction House v1.0 code by josejunior23
Server: TFS 8.60-
How does it work:
idea as taken from World of Warcraft, the auction-house.
You put there items and wait for another player to buy it.
if nobody buy it, it get removed after X days.
Commands:
Information:
- all items will be saved into a .txt file, that works like,.. a 'database'?
- saved items will look like this:
01/01/11 3031 2000 10 2
date, itemID, price, ammount, playerGUID
Installing:
1º - make a XML file inside dir mods, called ADVANCED-AUCTION-HOUSE then put this inside:
2º - make a .LUA file inside mods/scripts called AAH then put this inside:
3º - make a .txt inside the path of your server(same locate as .exe file), called houseItems, like this -> houseItems.txt
DONE, have fun with that system, hope you enjoy it! comments are welcome.
SOME PICS:
Server: TFS 8.60-
How does it work:
idea as taken from World of Warcraft, the auction-house.
You put there items and wait for another player to buy it.
if nobody buy it, it get removed after X days.
Commands:
!auction-sell itemname, ammount, price - to add an item.
!auction-buy OfferID -buy an item by OfferID.
!auction-find itemname - find offers by item name.
!auction-del OfferID - to removed an offer that as made by you.
!auction-info OfferID - to get some inf about an offer by OfferID
!auction-list - show a complete list with all auction items.
!auction-list PLAYER_NAME - show player offers list by PLAYER_NAME
!auction-cmd - show a list with all commands.
!auction-clean - clean all offers with same date as the Player whos use it.(access 3+)
!auction-clean 01/01/11 - clean all offers with date 01/01/11(access 3+)
!auction-balance - see how much money you have in ur auction-house.
!auction-withdraw - take all your money from auction-house.
Information:
- all items will be saved into a .txt file, that works like,.. a 'database'?
- saved items will look like this:
01/01/11 3031 2000 10 2
date, itemID, price, ammount, playerGUID
Installing:
1º - make a XML file inside dir mods, called ADVANCED-AUCTION-HOUSE then put this inside:
XML:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="ADVANCED AUCTION HOUSE" version="1.0" author="josejunior23" contact="[email protected]" enabled="yes">
<talkaction words="!auction-sell;!auction-buy;!auction-list;!auction-info;!auction-del;!auction-cmd;!auction;!auction-find;!auction-clean;!auction-withdraw;!auction-balance" case-sensitive="yes" event="script" value="AAH.lua"/>
<globalevent name="aution_check" time="00:01" event="script" value="AAH.lua"/>
</mod>
2º - make a .LUA file inside mods/scripts called AAH then put this inside:
Lua:
--######################################### ABOUT #################
-- Advanced Auction House ####
-- code by josejunior23 ####
-- the function add_depot_item(guid, item, count) as made by magus from otserv.com.br ####
-- any other code in this file as made by me. ####
-- ... and thanks to the TFS, they make it more easy :) ####
--######################################### CONFIG ################################################################
local max_days, bad_items, able_items, max_offer, max_items, main_file, item_show, access_need =-- # J #
2, -- 1º - <MAX DAYS> - when player add an offer, his offer will stay for X days, in this case 2. # O #
{"gold coin", "crystal coin", "platinum coin", "worm"}, -- 2º - <IGNORED ITEMS> - put here all items that you dont want players put for sale. # S #
{able_runes = false, able_potions = true}, -- 3º - <ABLE/DISABLE RUNES/POTIONS> - choose if you want to player sell runes/pots # E #
40000000, -- 4º - <MAX OFFER> - max offer that players may ask for his item's, in this case 40 000 000 golds (40kk). # J #
5, -- 5º - <MAX ITEMS PER PLAYER> - max items that each player can put for sale, in this case 5. # R #
'houseItems.txt', -- 6º - <###MAIN FILE###> - this is the name of the MAIN FILE, where the script save the offers.. # 2 #
2160, -- 7º - <DUUUH, NOTHING ESPECIAL> - this show a crystal coin (itemid: 2160) when player say ex: !auction-list [param # 3 #
3 -- 8º - <ACCESS> - this is the access You need to use command !auction-clean ####
--##########################################################################################################################
-- ########## LIB FUNCTIONS ###########
function load_table(file)
local t = { }
for m in io.lines(file) do
local d, i, c, a, s = m:match '(%S+)%s+(%S+)%s+(%S+)%s+(%S+)%s+(%S+)'
table.insert(t, {date = d, item = i, cost = c, ammount = a, seller = s })
end
return t
end
function save_table(file, text)
local f = io.open(file,"w")
f:write(text)
f:close()
end
function add_new_line(file, arr)
local tab = load_table(file)
table.insert(tab, {date = arr.d, item = arr.i, cost = arr.c, ammount = arr.a, seller = arr.s })
save_table(file, covert_table(tab))
end
function del_line_by_id(file, id)
local tab = load_table(file)
table.remove (tab, id)
save_table(file, covert_table(tab))
end
function covert_table(tab)
local t = ""
for i in pairs(tab) do
t = t .. "" .. tab[i].date .. " " .. tab[i].item .. " " .. tab[i].cost .. " " .. tab[i].ammount .. " " .. tab[i].seller .. "\n"
end
return t
end
function get_ramdom_thing(tab)
return tab[math.random(1, #tab)]
end
function list_items(tab, str)
local i = 0
if(str == nil) then str = "" end
for id in pairs(tab) do
i = i + 1
if(tab[id].x) then i = tab[id].x end
str = str .. "\n " .. i .. "# " .. tab[id].ammount .. "x " .. getItemNameById(tab[id].item) .. " " .. tab[id].cost .. " " .. getPlayerNameByGUID(tab[id].seller)
end
local txt = { "`!auction-buy id´\n-> to buy an item.", "`!auction-sell item, ammount, price´\n-> to sell an item.", "`!auction-info id´\n-> to see more information about id offer.", "`!auction-list´\n-> to see a complete list with offers.", "`!auction-find name´\n-> to find offers by name.", "`!auction-withdraw´\n-> to get your money from our house.", "`!auction-del id´\n-> to delete an offer made by You."}
return str .. "\n\nTip: " .. get_ramdom_thing(txt)
end
function get_info(file, id) -- id == line
local tab, list = load_table(file), nil
for i = 1, #tab do
if(i == id)then list = {date = tab[i].date, item = tab[i].item, cost = tab[i].cost, ammount = tab[i].ammount, seller = tab[i].seller} break end
end
return list
end
function add_depot_item(guid, item, count)-- by Magus
local item,count = type(item)=="table" and item or {item},type(count)=="table" and count or {(count or 1)}
for k,v in ipairs(item) do
local ls = db.getResult("SELECT `sid` FROM `player_depotitems` WHERE `player_id` = "..guid.." ORDER BY `sid` DESC LIMIT 1")
return db.executeQuery("INSERT INTO `player_depotitems` (`player_id`, `sid`, `pid`, `itemtype`, `count`, `attributes`) VALUES ("..guid..", "..(ls:getDataInt("sid")+1)..", 101, "..v..", "..count[k]..", '"..(count[k] > 1 and string.format("%x",count[k]) or '').."')") or false
end
end
function add_day (days)
local d, m, y = tonumber(os.date("%d")) + days, tonumber(os.date("%m")), tonumber(os.date("%y"))
while d > 30 do d = 01 m = m + 1 end while m > 12 do d = 01 m = 01 y = y + 1 end
return m .. "/" .. d .. "/" .. y
end
function clean_offers(file, m)
local l, t = 0, os.date("%m/%d/%y")
if m then t = m end
for e in io.lines(file) do
l = l + 1
local d, i, c, a, s = e:match '(%S+)%s+(%S+)%s+(%S+)%s+(%S+)%s+(%S+)'
if(d == t) then
del_line_by_id(file, l)
l = l - 1
local p = getPlayerByName(getPlayerNameByGUID(s))
if(isCreature(p)) then
doPlayerAddItem(p, i, a)
doPlayerSendTextMessage(p, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: we could not sell Your ' .. a .. 'x of `' .. getItemNameById(i) .. '´ in our house, take it back.')
else
local s, i, a = tonumber(s),tonumber(i),tonumber(a)
add_depot_item(s, i, a)
end
end
end
end
function get_player_offers(g, file)-- g = player guid
local o, x = {}, 0
for l in io.lines(file) do
x = x + 1
local d, i, c, a, s = l:match '(%S+)%s+(%S+)%s+(%S+)%s+(%S+)%s+(%S+)'
if(tonumber(s) == g) then
table.insert(o, {date = d, item = i, cost = c, ammount = a, seller = s , x = x})
end
end
return o
end
function find_offers_by_name(name, file) -- this funciton find offers with item name
local o, x = {}, 0
for l in io.lines(file) do
x = x + 1
local d, i, c, a, s = l:match '(%S+)%s+(%S+)%s+(%S+)%s+(%S+)%s+(%S+)'
if(getItemNameById(tonumber(i)) == name) then
table.insert(o, {date = d, item = i, cost = c, ammount = a, seller = s , x = x})
end
end
return o
end
-- ########## LIB FUNCTIONS ############
-- ########## onSay FUNCTION ###########
function onSay(cid, words, param, channel)
if(words == "!auction-sell") then
local t = string.explode(param, ",")
if not t[2] or not t[3] or not param or (isNumber(t[1])) or not(isNumber(t[2])) or not (isNumber(t[3])) or (tonumber(t[2]) <= 0) or (tonumber(t[2]) > 100) or (tonumber(t[3]) <= 0) or (tonumber(t[2]) > 1) and not (isItemStackable(getItemIdByName(t[1]))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: type the name of an item with ammount and offer: `!auction-sell carrion worm fang, 100, 3650´.\n Tip: `!auction-sell´ is the command, `carrion worm fang´ is the item, `100´ is the ammount, `3650´ is the price you want for it.')
return true
end
if(isItemContainer(getItemIdByName(t[1]))) or not (isItemMovable(getItemIdByName(t[1]))) or (isInArray(bad_items, t[1])) or (isItemFluidContainer(getItemIdByName(t[1]))) and (able_items.able_potions == false) or (isItemRune(getItemIdByName(t[1]))) and (able_items.able_runes == false) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: we do not accept those kind of items.')
return true
end
if(max_items ~= 0) and (#get_player_offers(getPlayerGUID(cid), main_file) >= max_items) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: You already have too many items in our house. You have a total of `' .. #get_player_offers(getPlayerGUID(cid), main_file) .. '´ items in our house and still can put more `' .. max_items - #get_player_offers(getPlayerGUID(cid), main_file) .. '´ items.')
return true
end
if(tonumber(t[3]) > max_offer) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: sorry, this price is too much. the limit is: `' .. max_offer .. '´ golds.')
return true
end
if(doPlayerRemoveItem(cid, getItemIdByName(t[1]), t[2])) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: we have added your ' .. t[2] .. 'x `' .. t[1] .. '´ as offer to our house.\n say `!auction-info ' .. #load_table(main_file) + 1 .. '´ to see more information about your offer.\nYou have a total of `' .. #get_player_offers(getPlayerGUID(cid), main_file)+1 .. '´ items in our house and still can put more `' .. (max_items == 0 and "NO LIMIT" or max_items - #get_player_offers(getPlayerGUID(cid), main_file) - 1) .. '´ items.')
add_new_line(main_file, {d = add_day (max_days), i = getItemIdByName(t[1]), c = tonumber(t[3]), a = tonumber(t[2]), s = getPlayerGUID(cid)})
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: could not find item `' .. t[1] .. '´ in your backpacks/slots.')
end
elseif(words == "!auction-buy") then
if not (isNumber(param)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: ID. Offer should be a number.')
return true
end
local f = get_info(main_file, tonumber(param))
if not f then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: could not find results for ID. `' .. tonumber(param) .. '´.')
return true
end
if(doPlayerRemoveMoney(cid, f.cost) == true) then
del_line_by_id(main_file, tonumber(param))
doPlayerAddItem(cid, f.item, f.ammount, false)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: You brought ' .. f.ammount .. 'x of `' .. getItemNameById(f.item) .. '´ for `' .. f.cost .. '´ golds from our house.')
local pid = getPlayerByName(getPlayerNameByGUID(f.seller))
if not (isCreature(pid)) then
db.executeQuery("UPDATE `players` SET `balance` = `balance` + '" .. f.cost .. "' WHERE `name` = '" .. getPlayerNameByGUID(f.seller) .. "';")
return true
end
doPlayerAddMoney(pid, f.cost)
doPlayerSendTextMessage(pid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: we sold Your ' .. f.ammount .. 'x of `' .. getItemNameById(f.item) .. '´ in our house, heres Yours `' .. f.cost .. '´ golds.')
end
elseif(words == "!auction-list") then
if(param == '') then
local tab = load_table(main_file)
if(#tab > 20) then
doShowTextDialog(cid, item_show, list_items(tab, " #-> ADVANCED AUCTION HOUSE <-#\n\n Total of `" .. #tab .. "´ items in our stock.\n\n ID. Item Gold Seller"))
else
doPlayerPopupFYI(cid, list_items(tab, " #-> ADVANCED AUCTION HOUSE <-#\n\n Total of `" .. #tab .. "´ items in our stock.\n\n ID. Item Gold Seller"))
end
else
if(isNumber(param)) or not (isPlayer(getPlayerByName(param))) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: could not find a player online with name: `' .. param .. '´. \n Tip: remember, You can only look for offers from a player that is online. but You still can see their offers from `!auction-list´.')
return true
end
local offers = get_player_offers(getPlayerGUID(getPlayerByName(param)), main_file)
doShowTextDialog(cid, item_show, list_items(offers, " #-> ADVANCED AUCTION HOUSE <-#\n\n " .. string.upper(param) .. ", \n as a total of `" .. #offers .. "´ items in our stock.\n\n ID. Item Gold Seller"))
end
elseif(words == "!auction-info") then
if not (isNumber(param)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: ID. Offer should be a number.')
return true
end
local f = get_info(main_file, tonumber(param))
if not f then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: could not find results for ID. `' .. tonumber(param) .. '´.')
return true
end
local txt = " #-> ADVANCED AUCTION HOUSE <-#\n Showing Offer ID. " .. tonumber(param) ..
"#\n\n - Expire Date: " .. f.date .. "\n - Item: x" .. f.ammount .. " " .. getItemNameById(f.item) ..
"\n - Cost: " .. f.cost .. " golds\n - Seller: " .. getPlayerNameByGUID(f.seller) .. ""
doShowTextDialog(cid, f.item, txt)
elseif(words == "!auction-del") then
if not (isNumber(param)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: ID. Offer should be a number.')
return true
end
local f = get_info(main_file, tonumber(param))
if not f then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: could not find results for ID. `' .. tonumber(param) .. '´.')
return true
end
if(tonumber(f.seller) == getPlayerGUID(cid)) then
del_line_by_id(main_file, tonumber(param))
doPlayerAddItem(cid, f.item, f.ammount, false)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: we removed your offer from our house, take back x' .. f.ammount .. ' of `' .. getItemNameById(f.item) .. '´.')
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: You may not remove offer ID. `' .. tonumber(param) .. '´. reason: it does not belongs to You.')
end
elseif(words == "!auction-find") then
if(isNumber(param)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: could not find results for item `' .. tonumber(param) .. '´, make sure the name is right.')
return true
end
local tab = find_offers_by_name(param, main_file)
if(#tab == 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: could not find results for item `' .. param .. '´.')
return true
end
doShowTextDialog(cid, getItemIdByName(param), list_items(tab, " #-> ADVANCED AUCTION HOUSE <-#\n\n Total of `" .. #tab .. "´ `" .. param .. "´ in our stock.\n\n ID. Item Gold Seller"))
elseif(words == "!auction-cmd") or(words == "!auction") then
local stuff = {{"`!auction-buy id´", "to buy an item by offer id\n\n"}, {"`!auction-sell itemname, ammount, price´", "to sell an item\n\n"}, {"`!auction-info id´", "to see more information about offer id\n\n"}, {"`!auction-list´", "to see a complete list with offers\n\n"}, {"`!auction-del id´", "to delete an offer made by you\n\n"}, {"`!auction-find name´", "to find offers by name\n\n"}, {"`!auction-withdraw´", "to get your money from our house\n\n"}, {"`!auction-balance´", "to see your current balance in our house\n\n"}}
local txt = " > ADVANCED AUCTION HOUSE <\n\n"
for i = 1, #stuff do txt = txt .. " " .. i .. ". - " .. stuff[i][1] .. "\n > " .. stuff[i][2] end
-- ^ dont ask why, I just made in this way =)
doPlayerPopupFYI(cid, txt .. "\n >Code by josejunior23<")
-- ^ Do not remove s2
elseif(words == "!auction-withdraw") then
local total_money = getPlayerBalance(cid)
if(total_money <= 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: Your balance is `0´. ')
return true
end
doPlayerAddMoney(cid, total_money)
doPlayerSetBalance(cid, 0)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: You withdraw `' .. total_money .. '´ golds from our house. Your balance is now `0´.')
elseif(words == "!auction-balance") then
local total_money = getPlayerBalance(cid)
if(total_money <= 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: Your balance is `0´. ')
return true
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: Your balance is `' .. total_money .. '´golds, You can withdraw that money at anytime, type `!aution-withdraw´ to get all Your money from our house.')
elseif(words == "!auction-clean") then
if not (getPlayerAccess(cid) >= access_need) then
doPlayerSendCancel(cid, '<this is not a valid command>')
return false
end
if not (param) then
clean_offers(main_file)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: all offers with date: ' .. os.date("%m/%d/%y") .. ' as been reseted.\n Remember, the scripts ignore offers with less/more days.')
return true
end
if(isNumber(param)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: this is not a valid date, date format should be like in this example: ' .. os.date("%m/%d/%y") .. ' (month/day/year) . ')
return true
end
clean_offers(main_file, param)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, '[AUCTION-HOUSE]: all offers with date: ' .. param .. ' as been reseted.\n Remember, the scripts ignore offers with less/more days.')
end
return true
end
-- ########## onSay FUNCTION ###########
-- ########## onTimer FUNCTION ##########
function onTimer(cid, interval, lastExecution)
clean_offers(main_file)
return true
end
-- ########## onTimer FUNCTION ##########
3º - make a .txt inside the path of your server(same locate as .exe file), called houseItems, like this -> houseItems.txt
DONE, have fun with that system, hope you enjoy it! comments are welcome.
SOME PICS:
Last edited: