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Old 22nd December 2007, 16:21   #1 (permalink)
Master-m
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[Win] zTracker v3.2 - tibia8.31

This maptracker is created by zionz. All Credits go to him.
Thread created by him can be found .
Screens:

Program:


Tracked area with spawns:


Download link:
Latest version:
zTracker 3.2 :
FEATURES:
Save/Load project:the the map is stored as its read from memory, you have to export the map to .otx, this way the data is not modified, so tracked maps can be exported using diferent item definitions or have bugs fixed without having to re-track.

Scan All floors:All the visible floors will be tracked.

Ignore movable items:This will ignore any kind of item that you can move, most of this items are garbage so this helps to get a cleaner map.

Save monster spawns:this feature is still beta, it works by saving the monsters when first seen, the monsters ids are stored so it wont repeat the same monster (up to 10000) but keep in mind if a monster dies and respawn then the ID change and you will repeat the spawn, also this generates a single spawn for each monster, im not sure if this could affect OTs so i may improve this later.

Export global coords: The generated OTX map and spawns will use the real tibia coords.

spawn_times.txt file: You can edit this simple text file to set the spawn times of the monsters, the format is simple, you first write the monster name, and in the next line the spawn time (in seconds), please note that this is case sensitive, this means for example that "Dragon" is not the same as "DRAGON". Do not let blank lines.

MAJOR CHANGES IN v3.0:
-Reduced memory consumption (now takes about 5x less ram!)
-The tracker now exports to .otbm file format

NPC tracking support: A new file called npc_list.txt is included in the program folder, all the creatures listed on that file will be considered as npcs and saved with all its attributes (name/position/outfit), actually i made the npc list from the tibia wiki so its pretty complete. When you export your project the npc files will be generated (xml ones) and also a default lua script (npc_script.lua) assigned to each npc.

For example, if you export your map to c:\project\map.otbm the following files would be generated:
For each npc:
Then you just copy the npc folder to your OT (TFS only, not sure about others) data folder.

KNOWN BUGS / TO-DO:

-Retrack screen
-Reset npc's option
-When exporting your project you may see a system console flashing, this is caused by using a "system()" call to create the folders.

This version introduced many changes to the program so you can expect new bugs!! Please report if you find any!!

Latest version:
zTracker 3.2:
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Last edited by Master-m; 12th October 2008 at 19:16.
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Old 22nd December 2007, 19:38   #2 (permalink)
Sizaro
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Great!!!

THANKS
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Old 22nd December 2007, 19:48   #3 (permalink)
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In which language is this written?
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Old 22nd December 2007, 19:51   #4 (permalink)
Sizaro
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The import otx file is not working.
I got debug when i do it :/
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Old 22nd December 2007, 21:15   #5 (permalink)
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Thanks for posting it here.

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Last edited by Gfunk; 23rd December 2008 at 15:59.
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Old 22nd December 2007, 21:25   #6 (permalink)
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Very nice absolutly REP!
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Old 23rd December 2007, 00:22   #7 (permalink)
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This has been my fear since I saw the word maptracker..
Please, do not make it available to track on OTs.
If you want Open-Tibia to grow to something big, this cant be done.


Talaturen:
If he do it, please banish him from your forums.
All people who got it will track the Radonia map.
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Old 23rd December 2007, 06:07   #8 (permalink)
STiX
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I'm sure Master-M would never be the one to release an OT map tracker.
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Old 23rd December 2007, 17:19   #9 (permalink)
FedeVI
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Why the hell you wanna create a solution for OTs...
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Old 23rd December 2007, 23:30   #10 (permalink)
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Sorry, I want to know the fuction of this software, what is possible to do with it?
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