• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Success Tips to Creating a Great OT

Status
Not open for further replies.

Leftwing

Member
Senator
Joined
Oct 28, 2007
Messages
1,536
Solutions
2
Reaction score
67
Location
Toronto, Ontario, Canada
Are you creating a new OT server and you want it to be successful? Then I suggest reading this! Also please disregard my sarcasm and suggestions of death, I mean no offence. If this is too long then check the TL;DR, but please I implore you to read on!


Every single time I check this forum I see at least one new thread, whether it be here in the discussion forum, the jobs forum or even the mapping forum. What are these threads? Why they are the threads people create when they are starting their OT project. Simple enough right? Your going to make something and you want people to know. However, do you know the consequences to making one such thread? I bet most of you don't, or else you'd have 50+ people on your server that's hosted on a Dedicated Server you support with donations every month. But that's why I'm creating this thread: To help you!

I mentioned above that there are consequences to making such threads, however there is also benefits too. Although these benefits might seem worth the trouble, it's often not. You see, people don't realize that advertisement is a double edged sword. Previewing information, images and ideas to the public can hurt the servers potential. You might ask why? Here's why:


~ People do not realize that giving out too much information can be overwhelming to potential players.
This means: 1) Giving us too much information discourages new players from joining
2) Differing too much from the Norm can also discourage players from joining
3) Far-fetched ideas are often ridiculed and seen as a waste of time

Say someone creates a totally new server with a massive new map, massive new features such as professions (Alchemist, Tanner etc), and creates a whole new spell system. In this thread readers are bombarded by information. If you read the comments, you'll notice people saying "Sounds awesome!" and "I can't wait to play!" Congratulations, those are your only two dedicated players. What you aren't seeing are the masses in your thread. You see a select few of our community members telling you "dude, good job!" but what you are really missing is that large, core group of players you can only get by sticking to time-tested standards we see in successful OT servers all over the world.


~ Want to start a project from scratch? Think again.
I don't like discouraging people from embarking on quests of glory to create something epic, but please. You are wasting your time. Creating something large out of the gate is foolish. For one, your attention span isn't likely going to last 3 years. You will get bored, you will give up. It's happened to me, it will happen to you.


~ Trying to make a team? Why not join one instead?
I hate going into the job section and seeing someone with a thread recruiting members, yet they barely have 70 posts. We don't know who you are, so why would we want to team up with you? I can tell you that you'll get farther into the core community by joining a project that's looking for people than by making one yourself. However, if no one is currently making a project, then that's your cue to make one yourself. Just one warning: Don't try to be too fancy. I'd suggest recruiting lesser-known and newer members as well into your project. Just because your map doesn't look like Neon's work or HesteN's Scarlet Horn doesn't mean your server can't be successful. Look at most of the custom OTs that have lots of players: Their maps suck.


~ Creating some massive continent with tons of islands? Kill yourself.
I don't mean to be rude, but this is the first mistake everyone makes when starting a project. You say you want to make some massive map, you want to fill it up with every spawn imaginable, and you want to do it all in say 6 months. It's time to put the gun in your mouth. BUT WAIT! You also want a desert continent, jungle continent and ice islands! PULL THE FUCKING TRIGGER. You sir, or ma'am, have jumped into the pit of wasting your god damn time and should just out yourself from this world.

Just kidding, but please, do not waste your time. Start small. Make key spawns. Look at Real Tibia. They started with Thais. Their map size was litterally 500x500 SQM in their original version. I got to tell you, the best thing you can do is work on a strong yet small map, create interesting quests and balance the gameplay. Maps can be added on after release! Not only does this reduce development time, it sets realistic goals and attracts users. Your server is simple, yet elegant. You will be able to be active and update as you see fit.

Addition on 18/1/2012:

~ Communicate with your players!
The best thing you can do as the owner of a server is communicating with your players. Not only will just having contact with someone who runs the server keep them around, it will give them a link to the server, a reason to stay. Through communication you can learn much about what people want, why they want it and how you should modify your server. Remember that you as an owner are offering a service, a service which must be frequently updated to keep the population around. When it comes down to it this is the best way to get into the community and to make new friends, which in my experience is the best thing about OTs, it connects people.

~ Don't just observe, interact!
This goes along with the point above: If you aren't actually involved with your server and are simply just watching it grow from the shadows you are less likely to keep players around. I've logged into servers and played for weeks, never ever finding a GM or talking to someone who could answer my questions about the server. This is one problem with OTs: No matter where you are from you cannot interact with all your players at the same time inside the game, however outside the game is something that works well. By using these forums and the advertisement section you can communicate with your players even if you or they are not online. OTland itself is massive resource for your server, why not make it the hub of your offline-communication? In other words, don't waste your time making a forum requiring people to register, because people are lazy!

TL;DR
~ Don't try to create the perfect
~ Keep it simple and easy for people to play
~ Don't waste your time with a 10000x10000 map
~ Start small and update
~ Listen to your players
~ Don't bother making a team if you know people won't help you
~ Try joining other teams

If anyone has any other suggestions, feel free to post here!

Sincerely,
Leftwing
 
Last edited:
I agree with everything you've stated above, I like custom features and stuff, but sometimes people go over-board and it doesn't feel like tibia anymore, and there is barely any information to help you understand all of their custom features and such, and it piles up so much that I just can't comprehend most of the OT and I just give up and leave.. If you are making lots of custom stuff, make sure to give players lots of information about it so they don't get confused and lost..
 
Bravo!!!!
Yes, I can say that we have been victims to big ideologies, when the key was start small and grow as you go!

The Otland Community Project Server was a victim to this, great support, but I believe it was too big of an idea.
Thank you for the protip.
 
Leftwing,thanks dude. I can now understand some things,because of this thread. Thanks ! :)
 
Last edited:
Haven't read the thread yet, will do that later. But one question, have you ever had an successfull OT?

I would like to see a 'Tutorial' like this from someone like Helga or Xinn - they both had OTs with 1000+ players..
 
Haven't read the thread yet, will do that later. But one question, have you ever had an successfull OT?

I would like to see a 'Tutorial' like this from someone like Helga or Xinn - they both had OTs with 1000+ players..

What constitutes successful? I high amount of players or a large group of dedicated players? I've had servers with 50+ people on, I've also had servers with less than 10 people on. Everything here is based on my own experiences and things I notice around the forums and in the community itself.
 
Following this for success, "check".

Sweet, Left!
 
It should be cool if some pro would start a project with people who want to be better at mapping :p. This will help out the newbies, like me :$.

No, it would be cool if there is a whole team of pros who teach newbies while creating a server togheter.
 
It's hard to teach people how to do everything to create a decent server. It's hard enough trying to help people improve their maps because it takes time and experience to become good. Mappers like Neon and HesteN didn't start out using RAW borders, neither do a lot of new mappers and that is fine, however at some point they must move on to bigger and better things.
 
It's hard to teach people how to do everything to create a decent server. It's hard enough trying to help people improve their maps because it takes time and experience to become good. Mappers like Neon and HesteN didn't start out using RAW borders, neither do a lot of new mappers and that is fine, however at some point they must move on to bigger and better things.

Plus the experienced mappers helping and criticsm?
 
Good tips. I cant think of much more to add. Another thread or tips to add would be ways to help keep players on your server a month after its released.

@up
It depends on what you mean by successful. How much money you made in donations? Peak number of players? Length of time the server was up and had a least a few players on? Average number of players/day? Hell you can have no more then 10 players on and still call you server successful if you accomplished all your personal goals for the server.
 
Yeah, and I've been asking about successful servers, 50 players is actually mid-tier.

Success is defined differently, among different people. 50 people to him may be a success, while 300 to you is a success.

I would amount 'true' success to the accomplishment of goals. :thumbup:
 
im making a naruto ot, and from my perspective to it, im starting with a tibia ot, until i have everything done, ill "update" the server and then the users will be able to log in, just like a tibia update, i do consider that waiting long periods of time its useless, the ot should be online to get more players, making such things as maps when there are so many available snt a good choise, but you should learn how to map, in case the mapper gets bored, or you just fire him, theres alot of ots, and to be honest i dont think that paying a dedicated server from the start is a good option at all, this might kill your bissness from the start.

other than that i do agree theres alot of maps, ots, teams, but they mostly do it for fun, unlike me im doing this to get some cash :D, original ots make more profits, pokemon its a proof of that
 
Status
Not open for further replies.
Back
Top