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Fix/Patch Fix Target/Follow 8.60

Stewie

Family Guy # ;3
Joined
May 3, 2010
Messages
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Find it in protocolgame.cpp:

Lua:
void ProtocolGame::sendCancelTarget()
{
 NetworkMessage_ptr msg = getOutputBuffer();
 if(msg)
 {
 TRACK_MESSAGE(msg);
 msg->AddByte(0xA3);
 }
}


And replace for this:

Lua:
void ProtocolGame::sendCancelTarget()
{
 NetworkMessage_ptr msg = getOutputBuffer();
 if(msg)
 {
 TRACK_MESSAGE(msg);
 msg->AddByte(0xA3);
msg->AddU32(0);
 }
}

Dont forget to REP me :peace:
 
Good, i think the byte:
msg->AddByte(0xA3)
has changed.
 
Good, i think the byte:
msg->AddByte(0xA3)
has changed.

i thought that too, but i wasn't able to find any working byte and only u32 0x00 worked
SYaBc.png
 
In my rev:
PHP:
void ProtocolGame::sendCancelTarget()
{
        NetworkMessage_ptr msg = getOutputBuffer();
        if(msg)
        {
                TRACK_MESSAGE(msg);
                msg->put<char>(0xA3);
                msg->put<uint32_t>(0); //? creatureId?
        }
}
but not fixed.
 
In my rev:
PHP:
void ProtocolGame::sendCancelTarget()
{
        NetworkMessage_ptr msg = getOutputBuffer();
        if(msg)
        {
                TRACK_MESSAGE(msg);
                msg->put<char>(0xA3);
                msg->put<uint32_t>(0); //? creatureId?
        }
}
but not fixed.

Exactly same problem here =//
 
You can check out my thread, it's fixed there. I've tested it too since I've used the guide myself. C++ programmers from this forum have made the code theirselves, I don't take/want any credit for their work. Just look up the thread by clicking on my name and started threads. It's named something like:

"From 8.60 to 8.61 client" or something similar.
 
Tauku,

Your tutorial uses old REVs, it's just like this thread, we are using 0.4.DEV wich still have this bug, and the code is like this:

Code:
void ProtocolGame::sendCancelTarget()
{
        NetworkMessage_ptr msg = getOutputBuffer();
        if(msg)
        {
                TRACK_MESSAGE(msg);
                msg->put<char>(0xA3);
                msg->put<uint32_t>(0); //? creatureId?
        }
}
 
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