luascript.cpp
getPlayerSecureMode(cid):
getPlayerFightMode(cid):
simple and useful.
getPlayerSecureMode(cid):
PHP:
int32_t LuaScriptInterface::luaGetPlayerSecureMode(lua_State* L)
{
//getPlayerSecureMode(cid)
ScriptEnviroment* env = getEnv();
Player* player = env->getPlayerByUID((uint32_t)popNumber(L));
if(!player)
{
errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND));
lua_pushboolean(L, false);
}
else
lua_pushnumber(L, player->getSecureMode());
return 1;
}
getPlayerFightMode(cid):
PHP:
int32_t LuaScriptInterface::luaGetPlayerFightMode(lua_State* L)
{
//getPlayerFightMode(cid)
ScriptEnviroment* env = getEnv();
Player* player = env->getPlayerByUID((uint32_t)popNumber(L));
if(!player)
{
errorEx(getError(LUA_ERROR_PLAYER_NOT_FOUND));
lua_pushboolean(L, false);
}
else
lua_pushnumber(L, player->getAttackFactor());
return 1;
}
simple and useful.