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Old 11th November 2008, 02:12   #1 (permalink)
Azi
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Advanced Annihilator

I greet you, this is a script written by me and once used on my own server. I decided to share it with you, this is a script in the Annihilator, but it can be used for many other quests, because very easily change the requirements for players and the monsters, and most importantly their quantity. simply add to the table, and the script automatically detects their quantity.

Additional benefits to the script:
• Automatic removal of monsters, after passing the time
• Automatic shifting lever after a certain period of time in order for the quest again
• Other players will not block the peace will be cast out after a given time (if someone will perform quest)
• Creating the monsters are always fresh, so there is no question about it, that will have a monster such as the tip of life.

data/actions/scripts: anni.lua
in actions.xml
6969 -- uniqueid of lever.

Last edited by Azi; 16th November 2008 at 12:18.
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Old 11th November 2008, 03:51   #2 (permalink)
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Good, very good
Simple and very usefull :B
I use this for other quest xdd

P.S.: Sorry for my english
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Old 15th November 2008, 01:55   #3 (permalink)
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Rep For you

Amazing!
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Old 15th November 2008, 12:05   #4 (permalink)
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[15/11/2008 03:56:04] Warning: [Event::loadScript] Can not load script. data/actions/scripts/quests/annihilator.lua
[15/11/2008 03:56:04] data/actions/scripts/quests/annihilator.lua:55: unexpected symbol near '['


Any help.. pls.
Can this be run on TFS 0.3?
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Old 15th November 2008, 20:27   #5 (permalink)
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bump
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Old 16th November 2008, 21:18   #6 (permalink)
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bumps
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Old 17th November 2008, 02:22   #7 (permalink)
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very messed up script, and the tabs... hell. Also, table.maxn(sometable) looks better than #sometable (like a comment? u.u)
I propose, to look at TFS' Annihilator script
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Old 17th November 2008, 03:01   #8 (permalink)
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Quote:
Originally Posted by Elf View Post
very messed up script, and the tabs... hell. Also, table.maxn(sometable) looks better than #sometable (like a comment? u.u)
I propose, to look at TFS' Annihilator script
I did and set the chests on the map and on actions.xml to 9001~9004 but whenever they try to open them, the chest converts to levers.
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Old 17th November 2008, 10:51   #9 (permalink)
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can you please post the script after its been fixed??
[17/11/2008 18:41:55] Warning: [Event::loadScript] Can not load script. data/actions/scripts/quests/annihilator1.lua
[17/11/2008 18:41:55] data/actions/scripts/quests/annihilator1.lua:55: unexpected symbol near '['
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Old 29th November 2008, 19:57   #10 (permalink)
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Quote:
Originally Posted by Elf View Post
very messed up script, and the tabs... hell. Also, table.maxn(sometable) looks better than #sometable (like a comment? u.u)
I propose, to look at TFS' Annihilator script
Does that script summon the demons?
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