There should be many guild accessible quests, from where the term "guild" reside from.
A guild is a group of members who does jobs/requests.
For an example if you have seen the Anime Fairy Tail, they have a blackboard displaying available quests to do.
If you have played Fable, many missions there are based on quests you get from the main guild.
This might be interesting to think about. :9
Indeed the guild quest concept is very interesting, if comparing to Fairy Tail. I would really like to introduce a system like this, and another one special event/quest personally reviwed by the admin (me) ingame, I will talk about it soon.
For now, I just want to say that the project is not dead, actually its close to release than ever! Ive said that the biggest problem was finishing the map, and Im getting closer to it! Here is a pic of the current mini-map:
Edit: Removed mini-map.
As you may notice, Ive cut some areas of the initial map and made it smaller, but it will really not be a problem since its still a huge deeply detailed map with lots of secrets.
As soon as I finish the map, I will be able to work on the last parts of the scripting, the story line quest, some systems, events and such. And believe me, thats WAY easier and faster than map considering that most of it is already done
-Thronar's Event System
So, anyone curious about this system Ive mentioned? Basically, at any time anywhere, I will login and broadcast messages hinting about the event that I will be preparing, and each time will be an unique event, since I will do it manually and personally each time. It could range from hunting specific monsters, or finding a number of certain items, reaching a specific place, anything where my creativity leads me. Also, following the same lines, there will be random pvp events anywhere. I may simply broadcast it or secretly tell someone, kill X person and you will get a reward. Or I may even pick 2 or more guilds and send them war proposals with rewards, if both parties accept (or even one-sided depending on the size of the guild), they will fight and the winner will get the reward!
Rewards: they will vary from simply gold, crafting materials, equipment, spellbooks, etc, or advanced rewards, such as a new built guild hall, a special rebuild on your house, a new teleport point somewhere on the map, new monsters, new caves, new items avaliable on the stores... ANYTHING that I can imagine! The guild events will have world-wide rewards and will be handled from time to time on the forums personally, and the winners from such events will have the ability to vote on multiple reward choices.
The rough idea is this, of course I have yet to polish it, but my intent is never let Thronar's world boring, repetitive and previsible, and thats what scripted events are. With this, I will personally enforce rpg and pvp on the server, with valuable rewards and community discussions and keep Thronar alive.
Please give me your thoughts about this, I need to know what my players would think of such system!