Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
was even you who posted it. i tried to upload mine with the fixes, don't know why the server (otland) is not allowing it. and admins deleted my post (linking to an external link)
HookAsmCall(0x0043729A, (DWORD)&HookedGetIconSkin);
was even you who posted it. i tried to upload mine with the fixes, don't know why the server (otland) is not allowing it. and admins deleted my post (linking to an external link)
HookAsmCall(0x0043729A, (DWORD)&HookedGetIconSkin);
And did you even check it? As far as I know the skull issue doesn't happen on this fork so there is no need to do any changes to the hooks(not that I care what you do with it).
And did you even check it? As far as I know the skull issue doesn't happen on this fork so there is no need to do any changes to the hooks(not that I care what you do with it).
"
After all the fucking around I did to get it to work in DevCpp lol
Also, this repo doesnt fix the skull issue, needs to just be unhooked." -- your words. :S
you said that it should be deleted because the skulls issue wasn't even fixed in it. and because you struggled a lot to compile it with dev.cpp.... do not change what you said,. i must tell you that with this method(msvc) it's way easier, cause you wont need to change libraries anytime you change the project from folder etc.
and mm temporary fix?
Lua:
HookAsmCall(0x0043729A,
it's not , the temporary fix is way more shitty than yours or mine you posted that "fix " too" so, you know that with the above code it wil be fix, what are you trying to do?
i have seen you a lot in the forum commenting, but always nonse sh$t or giving vague answers, what the reasons of it? :S
i have seen guys posting like " how to upload a website" and you replying like just upload the database as simply as it sound, not giving steps or anything, you are behaving soconceited
since you have your download and run ot craptalrius.. man go down a gear, your are behaving just as admins. Like the administrators you claim vague answers from, it's like you just post nothing because you contribuite with nothing with your replies at support sections, to me it seems like you want to be seen as a great dev, when you are simply a hoster man. i don't know if you are trying to feel bettter with yourself but it's nonsense. im not fighting, just saying.
). but this code, that's the final fix . if someone want to add more icons well, improve the code or pay someone to do it for you. ( im not referring to you ).
what i want to say is that you said something like, (it's just an example) " delete this because it does not have new panels added).
im not fighting or anything im just saying how i did understand what you said.
enjoy the new code.
And did you even check it? As far as I know the skull issue doesn't happen on this fork so there is no need to do any changes to the hooks(not that I care what you do with it).
yes it's still bugged, but is so fucking easy to fix it atleast for 7.72 if you dont have plans to add new icons in it, if we would want to add new icons and skull the code should be completely re-made at least that was qbazzz told me, im studying to fix it, i do not promise that i might find the solution, but im viewing just as hobby.
Yes, I mentioned I'd already gone to the effort of setting up DevCPP, was disappointed I didn't know this repo had existed for over a year. Either way, I can still get it to build and have been using it since.
All I did was say the VS repo still use sthe HookAsmCall(0x0043729A, call. This will cause the 7.72 client protocol to crash if you have a skull icon with no other status icon. To stop it crashing, remove that hook.
Changing the g_lastTmp doesn't fix the issue completely, it still crashes the client if you have a skull icon but no status icons.
commit this. as you already know. HookAsmCall(0x0043729A, g_lastTmp does not have nothing to do here.
do not try to change what you have already said, please.
pinkpanther;
version 1: Also, this repo doesnt fix the skull issue, needs to just be unhooked.
version 2: Lol... I know. I was just saying it wasn't applied and that you'd need fix it here too.
version 3: All I did was say the VS repo still use sthe HookAsmCall(0x0043729A, call. This will cause the 7.72 client protocol to crash if you have a skull icon with no other status icon. To stop it crashing, remove that hook.
wow, just as the people that accused me in tribunals jajajaja
commit this. as you already know. HookAsmCall(0x0043729A, g_lastTmp does not have nothing to do here.
do not try to change what you have already said, please.
commit this. as you already know. HookAsmCall(0x0043729A, g_lastTmp does not have nothing to do here.
do not try to change what you have already said, please.
pinkpanther;
version 1: Also, this repo doesnt fix the skull issue, needs to just be unhooked.
version 2: Lol... I know. I was just saying it wasn't applied and that you'd need fix it here too.
version 3: All I did was say the VS repo still use sthe HookAsmCall(0x0043729A, call. This will cause the 7.72 client protocol to crash if you have a skull icon with no other status icon. To stop it crashing, remove that hook.
wow, just as the people that accused me in tribunals jajajaja
anyone got problems changing rsa key in this client? have any specific changes to make?
because this client use
C++:
g_rsa->setKey(p, q, d);
Well, RSA key does not work changing in main.cpp file in dll source code, I'm trying to find the RSA in the client executable using HEX, I'm having difficulty, it seems to be more difficult than the client 7.72 default cipsoft... im using hex editor
can anyone here with experience using HEX help me find RSA default to be changed?
Well, RSA key does not work changing in main.cpp file in dll source code, I'm trying to find the RSA in the client executable using HEX, I'm having difficulty, it seems to be more difficult than the client 7.72 default cipsoft... im using hex editor
can anyone here with experience using HEX help me find RSA default to be changed?
Im looking for this RSA on client
the client is the same one that is available for download in the first post
the rsa change must be done in the dll sources. not the client itself
p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
the rsa change must be done in the dll sources. not the client itself
p("14299623962416399520070177382898895550795403345466153217470516082934737582776038882967213386204600674145392845853859217990626450972452084065728686565928113");
I left put random rsa (for test) there and still managed to connect to the server (server with cipsoft RSA default), it seems that any RSA placed in main.cpp there has no effect on the client
I left put random rsa (for test) there and still managed to connect to the server (server with cipsoft RSA default), it seems that any RSA placed in main.cpp there has no effect on the client
by server side you need to recompile it's not matter of change it in config.lua dunno why devs displayed the code in there but you need to edit it in source server side either in order to succed
edit. i re read and uhm.... don't know maybe apply xor code. you can find the code in tpforums or tibiapf
why do you want to change it btw?it wont stop botters just change protocol instead and ports (just an idea to block injected bots). ex: i simply use crystal bot(sources have been released) and ahk to bot into ots like tibiantis, old ultra and so on
devs says that their client has bot detection i can asure they can't detect it. they have to watch the char behavior. it's simply pixel bot