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[8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

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The Forgotten Server
Version: 0.3.4 (Crying Damson)
Patch release 1


All issues should be fixed.

Changes:
Code:
* Premium account time fix (thanks Faramir)
* Teleport summon fix
* 'hidename', 'hidehealth' flags for monsters & npcs (Used in flamethrowers etc.)
* Fixes to click & turn teleport (Debug prevent, and you can't enter house)
* Client version displaying onLook
* Deprecated getPlayerGroupName(cid), use getGroupInfo(id).name
* New configurable: premiumDaysToFormGuild (Default: 0)
* New configurable: pushCreatureDelay (how fast players moves creatures) (Default: 2 * 1000)
* New configurable: confirmOutdatedVersion (Allowing you to use older versions, without confirmation)
* New configurable: deathContainerId, its a default container added afer player death
* New functions: setPlayerPZLocked(cid, locked), getCreatureLastPosition(cid), getWaypointsList()
* Display more detailed time in banishment info (at login etc)
* lastLogin param to onLogin
* executeLogout optional parameter in doRemoveCreature, e.g. usable for disabling MC logging
* new creature events: onFollow(cid, target) and onTarget(cid, target)
* few additional things displayed onLook, like decayTo and ghost activated
* doCreateItem fix. Count is OPTIONAL
* Few fixes with vocation multipliers
* '*Ghost Mode*' text for invisible gamemasters onLook
* Temporary crashbug fix with Monster::pushCreatures
* Compiler error with __EXCEPTION_TRACER__
* Added missing chat channels reloading to GUI
* outfits.xml 'access' param, and attributes fix (invisible, manaShield etc)
* You can now use in outfits.xml, same outfit for both sex, just use sex="0;1"
* Warning about registered monster with same name
* Ghost login fix, notifyLogin/out displayed propertly
* Updated money script (more user friendly when adding new coins xP)
* Possiblity to use id="1;2;3" or id="1-3" in stages.xml to set same stage on more worlds
* Fixed vocation magDamage/magHealingDamage multipliers for spells which was using onGetFormulaValues callback
* !deathlist configurable display limit (prevent debug)
* GUI disappearing ..
* config: 'dataDirectory' not fully supported
* And more..

Download:
* Console


* GUI


* Sources


great are all issues reported fixed now or is it still more out there :O, btw great job :)
 
Connection bug?
If you are not using mutiworld system..
worldId = 0
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
and forward 7172 to your computer as well.
 
yes it's everything right, but after 10~15 minutes playing, it loses the connection with the database, and then nobody can enter

it doesn't have errors to report; just lose the connection and nobody enter anymore
 
I personally do not get this error, check your config.lua against this. Mine works.

-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "mysql"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = "password"
sqlDatabase = "theforgottenserver"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTImeout = 10
passwordType = "plain"
 
yes it's everything right, but after 10~15 minutes playing, it loses the connection with the database, and then nobody can enter

it doesn't have errors to report; just lose the connection and nobody enter anymore

then it is only your fault, becuse it works fine

@zonet
questions asked many times won't be answered by me anymore
 
I see, but it's not only MY fault, there are other people having this problem and you can check it out in this thread, some pages back.


Thx for the config.lua but I've tested it with lot's of different configs and it's the same.


I was thinking about my hardware. Not that it's too low to host. I've hosted with this computer since 8.0, some little closed enforced servers without problem, like 30 players, but maybe now it can't handle? Idk, if you could tell me some of your host hardware data maybe it would help.
 
TFS 0.3.4 uses less RAM... not more...

keep in mind that your words aren't useful...
post some errors logs... is it really hard to understand?
 
then it is only your fault, becuse it works fine

@zonet
questions asked many times won't be answered by me anymore

No it's not working fine. Really please don't act Mr Know Everything because you don't.

There's still bug with reconnecting to database.
 
Yesss, mr using non edited narozia map (isn't it better to put 2 items on your map instead of wasting elf's time with reporting bug which wasn't actually a bug coming from tfs) especially when he hasn't even 30 players online :)
 
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