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Recent content by 447557

  1. 4

    [CANADA] [CUSTOM] KINGDOM AGE - ALPHA ONLINE

    I have played this game years ago. It is very, very good! (or it least it was, lol) I hope it gets finally online! All it needs is a good advertisement!
  2. 4

    Say in NPC Channel

    I've been looking a way to say something in the NPC channel, but I couldn't find any way to do so. I've found this, though: I thought this function could return all the channels and their IDs: processChannelList(const std::vector<std::tuple<int, std::string> >& channelList) And I also found...
  3. 4

    Feature setCreatureName & monster:setName for TFS 1.2

    Oh yeah. I do know you need to change it far away to update the name in the client. Thing is, I found different lines in the last source. As an example, in the monster.h, the thread asks you to find this code: const std::string& getName() const final { return mType->name; } But in the...
  4. 4

    Feature setCreatureName & monster:setName for TFS 1.2

    Can any good soul update this function for the last version of TFS? I noticed some changes in the files the thread changes. I'm afraid to do shit since I'm a potato in C++. Also: What about using OTClient? It sounds easier.
  5. 4

    Object Builder 10.99

    I kinda don't wanna have a mess in my .dat so I gotta make it the way I want it to be or I basically can't work like that. Kinda an OCD I guess.
  6. 4

    Object Builder 10.99

    Try to explain by message, please. Because I wanted to add something by replacing something already created, not creating a new one. Like, changing the effect 5 for the effect 10. To do that I export the otb of the effect 10 and replace the 5's. But it doesn't work ._. I don't know if I'm doing...
  7. 4

    Object Builder 10.99

    Well, it worked normally for me using 10.97. There is one problem, though. I can't replace sprites if I export it. Can someone please fix it t_t
  8. 4

    Lua [1.x] - Item Storages/Special details

    I did think about creating new attributes. But it didn't seem a good idea at first. If 1.3 at least had the old way of creating attributes (just setting whatever the name you want and it automatically "appends" what you are creating) I wonder if there is any other alternative. Is there? If...
  9. 4

    Lua Absorb barrier

    function onStatsChange(cid, attacker, type, combat, value) if isPlayer(cid) and getPlayerStorageValue(cid, storage) > 0 then if isInArray(vocations, getPlayerVocation(cid)) and combat ~= COMBAT_HEALING and isCreature(attacker) then if value >= getPlayerStorageValue(cid...
  10. 4

    Lua Absorb barrier

    What you want is pretty easy. Set the player's storage 12345, as an example, with the value :maxhealth:. Then, use this code: function onHealthChange(player, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) if player:getStorageValue(12345) > 0 then...
  11. 4

    Lua [1.x] - Item Storages/Special details

    What is the best way in TFS 1.x to add "storages' in items? I don't ACTUALLY want storages like the way we use it to players. I actually want to add details in the items without having to use unique/action ids. It's not exactly why I want it but for example, giving health to a sword, etc.
  12. 4

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    You guys should understand that skilling is useful for any class. While a mage can buy fishes and train its magic level if he wants, a skill based class should be able to do the same. If you guys don't want it to happen, make it harder. Make it lower to skill if you are afk. Make it better to...
  13. 4

    Wodbo854

    Widziałem mnóstwo 8,54 Wodbo tam, ale nie mógł znaleźć żadnego ściągnąć, gdzie mogę?
  14. 4

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    I really liked this post. I can't wait for the next Saint's update. I will be gadly to play it again.
  15. 4

    [Germany] [Custom] Necronia ❂ Open-Beta Now

    It's obtained through Old God Statue.
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