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Recent content by Blixmo

  1. Blixmo

    World of Hyjath - Return of the Heroes

    With our last version of WoH we had 20 SQM spawn range for the monsters. The reason for this was to avoid that monsters could be lured around stairs, town gates etc. This made it a bit hard to run monsters before they disappeared. It also made it a bit easier to just collect a group of monsters...
  2. Blixmo

    Monster walk back (or teleport)

    Thanks mate!
  3. Blixmo

    Monster walk back (or teleport)

    Heya, I'm messing around a bit with the latest TFS 1.0 sources and try to find out how to fix so the monsters walk back (or gets teleported) to their spawn when they loose target of a player. Where in the sources should I look for this? Doesn't seems to work by default. Thanks, /Blix
  4. Blixmo

    World of Hyjath - Return of the Heroes

    Thanks man, glad you like it! Well that's not 100% decided yet, but probably this summer, July~ or something.
  5. Blixmo

    World of Hyjath - Return of the Heroes

    Hello everyone, This thread got deleted because we broke some of the "discussion rules" without knowing it. But thanks to OTLand they re-opend the thread for us and we fixed the issues. We've been working a lot to get all our current scripts to work with latest TFS 1.0, revamps and some cool...
  6. Blixmo

    Complaint Discussion thread deleted without any notice

    Ah okay. Had no idea that was against the "discussion rules". The homepage and Facebook links are now removed. Thank you!
  7. Blixmo

    Complaint Discussion thread deleted without any notice

    Heya, We had a discussion thread with this URL: http://otland.net/threads/world-of-hyjath-return-of-the-heroes.211704/ and it got deleted without any notice. I contacted OtLand via the contact form last week but still no answer. Why did you delete it? First guess is that it might have been...
  8. Blixmo

    Action [TFS 1.0] Custom vocations

    Hehe, as I thought. Thanks!
  9. Blixmo

    Action [TFS 1.0] Custom vocations

    Looks great! Let's say I want the Epic Master Sorcerer be able to use the same items as a Master Sorcerer. Do I have to add this vocation name for all the DeEquip/Equips in movements.xml? Or that's not needed?
  10. Blixmo

    Action Hot cuisine dishes for TFS 1.0

    Thanks man, working like a charm now!
  11. Blixmo

    Action Hot cuisine dishes for TFS 1.0

    Awesome script but my client crashes when using a dish in-game. No errors in console, any ideas? Using latest TFS 1.0 Thanks.
  12. Blixmo

    Action .::1-Row Slot Machine::. TFS [0.3/0.4/1.0/1.2]

    Heya, I have this error: Changed global.lua and still getting this error. TFS 1.0 Thanks.
  13. Blixmo

    World of Hyjath - Return of the Heroes

    We've not talked to one player who left because of bad mapping. It was rather the lack of end-game content, bad release/advertise and the low player base that did it. Sure, we got negative feedback on some areas but none left because of that, atleast not the majority. But I agree that some areas...
  14. Blixmo

    Printer PokeServer from Scratch!

    Looks really cool mate, great work!
  15. Blixmo

    World of Hyjath - Return of the Heroes

    Well, this was just some ideas. Making Sorcerers hit harder with SDs may not be the solution. But as it is today there is no reason to play a sorcerer except that you get a bit more effective waves for solo hunting. A Knight rather hunt with a Druid than a Sorcerer, 99% of the time. Also Druids...
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