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Recent content by CastorFlynn

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    Lua addEvent/stopEvent remove item

    In this creaturescript code, when a creature is killed, a green vortex is created. If the same creature dies in the position of the green vortex, it turns purple and, with the same logic, turns red. I would like each vortex created/transformed to have 30 seconds before being removed. So if the...
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    TFS 1.X+ Block monsters from being roped

    Thanks for the suggestions. In fact, I looked at the entire source and found nothing about it. But I did a simple check on the actions.lua lib with a table and it worked fine.
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    TFS 1.X+ Block monsters from being roped

    I even thought about this possibility, creating a table with the monsters that cannot be pulled, but if there was a flag in TFS I believe this would make everything simpler.
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    TFS 1.X+ Block monsters from being roped

    Is there any flag to include in the XML so that monsters cannot be "roped"?
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    TFS 1.X+ Level Item Restriction

    I appreciate the suggestion, but that wouldn't be possible for me. Unfortunately using the same sprite for two serverIDs causes some problems.
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    TFS 1.X+ Level Item Restriction

    I would like to limit an amulet from being equipped only at level 200, however there is an event where the player's level is temporarily lowered to 150, and even when equipped the amulet does not give the attributes. Is there any way to get around this so that attributes continue to be validated...
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    TFS 1.X+ Construction Kit

    This script basically transforms construction kits into the respective items. Could anyone help me modify it so that it performs the functions below? -When using the construction kit it would transform into the item, but if I use the item it would return to being the construction kit. -If use...
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    TFS 1.X+ pool of lifefluid

    Thanks. Do you know if FLUID_INK is supported in client 8.6?
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    TFS 1.X+ pool of lifefluid

    creature.cpp Item* splash; switch (getRace()) { case RACE_VENOM: splash = Item::CreateItem(ITEM_FULLSPLASH, FLUID_SLIME); break; case RACE_BLOOD: splash = Item::CreateItem(ITEM_FULLSPLASH, FLUID_BLOOD)...
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    TFS 1.X+ pool of lifefluid

    When a creature dies like an elf, dwarf, hunter, a pool of lifefluid is created. The correct would be pool of blood right? If so, where can I find the code that manages the creation of this pool in corpses?
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    TFS 1.X+ getLostPercent

    This would be used in an arena, so when the player is in the arena he would have the storage set and the reduction, however, when the player dies the arena resets the storage, and in that apparently the src reduction check is occurring after the script resets . Do you have any suggestions in...
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    TFS 1.X+ getLostPercent

    Would it be possible to include a check in the source so that, if the player has a storage 12345 = 1 he receives a reduction in the loss percentage, as it already happens if he has promotion and bless? double Player::getLostPercent() const { int32_t blessingCount =...
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    OTCV8 - NEW MODULE

    Would it be easy to include one more checkbox that would give an option to auto attack a specific creature?
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    TFS 1.X+ Check items container onTrade

    Work! Thank you!
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    TFS 1.X+ Check items container onTrade

    How do I check items inside containers to see if they have an AID assigned? I would like to do this check within the onTradeRequest function and block if player tried trade a bag/parcel/backpack with some item inside with AID.
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