local item =
local q =
local pos = {x=, y=, z=}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if doPlayerRemoveItem(cid, item, q) then
doTeleportThing(cid, pos)
else
doTeleportThing(cid, fromPosition)
doPlayerSendCancel(cid, "You need "..q.."x "...