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Recent content by edubart

  1. edubart

    Some thoughts on the community openness direction

    For Unity programmers and defenders I recommend watch and ponder this presentation of a very successful game developer and decades of wisdom. Plus note, I wonder why the Unity client author looks to be active working on his own game engine in pure C++ at GitHub last days, since he has a lot of...
  2. edubart

    Some thoughts on the community openness direction

    Indeed, people here should move on using whatever direction they find the best. I did not promote any client or anything here, even the one made by myself because it's an inactive project and I don't recommend anyone using inactive stuff. Programmers should use whatever engine, language or tool...
  3. edubart

    Some thoughts on the community openness direction

    Ended well for me because the knowledge I have accumulated I have used in other pursuits in life. The thing I was earning the most when I was younger and did start otclient project have always been knowledge and experience and at some point that lead me to somewhere else, just like happened with...
  4. edubart

    Some thoughts on the community openness direction

    I highly agree that games should avoid engines that tries to conquer the world, such ones like Unity. Developers must know that they are paying a high price to use a engine that tries to be too flexible. Any game who uses such engines will be bloated and have efficiency issues due to the engine...
  5. edubart

    Some thoughts on the community openness direction

    @kondra Just to make clear I admire that you took effort and time to solve many issues within the original otclient and kept evolving based on my work, just as I admire many others have done the same in private. But at the same time I feel somewhat unhappy just as you would feel if someone was...
  6. edubart

    Some thoughts on the community openness direction

    After reading the topic Do not use/buy OTC V8 (https://otland.net/threads/do-not-use-buy-otc-v8.270031/), I was rambling about some thoughts so I decided to write some words for the community. For those who doesn't remember me I am the author of OTClient, I am specially focusing on this...
  7. edubart

    Enhancing graphics to 64x64 with machine learning

    I could improve the results if I train the neural network with tibia like sprites instead of anime images, but to do that I would need a huge amount of tibia like 64x64 sprites to model the algorithm. Do anyone know where I can find huge amount of 64x64 sprites? For example the algorithm from...
  8. edubart

    Enhancing graphics to 64x64 with machine learning

    What I had in mind it's a tool that converts a 32x32 SPR file to a new 64x64 SPR file, then otclient would need just the modifications to read and work with 64x64 sprites. Although that testing was done in the entire game window doing in each sprite separately I suspect that would lead to almost...
  9. edubart

    Enhancing graphics to 64x64 with machine learning

    Now days machine learning, deep learning, neural networks and is getting popular. There are some projects out there that uses machine learning to do super resolution (enhance the resolution of an image), so I thought experimenting one of them with tibia graphics to enhance graphics from sprites...
  10. edubart

    OTClient Graphics Discussion (Anyone out there more knowledgeable than me?)

    Lights Lights was not implemented as shaders (aka per pixel lightning) because old graphics cards (there is a lot of players with old machines) doesn't support them. Of course with shaders would have the best implementation in terms of performance and appearance. Sprite Batch Batching is the...
  11. edubart

    OTClient Graphics Discussion (Anyone out there more knowledgeable than me?)

    Hello all, it's nice to see so much interest in optimizing otclient's graphics, as I've coded the majority of the code, I can point out what could be optimized and improved and some of the flaws and what you guys are missing. 1. Drawing Less Tiles The current game map rendering architecture of...
  12. edubart

    OTC Gray Skin

    Nice skin, I'm going to use it as otclient new official skin! I've been wanting to change it for a long time.
  13. edubart

    PokexGames get all reservet rights to OTClient? ;/

    OTClient uses MIT license, anyone can do whatever they want with it.
  14. edubart

    Encoded files

    See http://otland.net/f494/modules-176267/
  15. edubart

    OTClient CandyBot

    Bots work by reacting to game events, the otclient protection system only allow to send network messages from lua when you are pressing some hotkey or using the mouse. You can send packets from the console even with bot protection active because you pressing "Enter" when executing the command...
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