local objectId = 1487 -- ID del objeto que se creará
local area = {
{x = pos.x - 3, y = pos.y - 3, z = pos.z},
{x = pos.x + 3, y = pos.y + 3, z = pos.z}
}
local function removeObject(creature)
local remove = false
for x = area[1].x, area[2].x do
for y = area[1].y...