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GuildEmblems_t tmp = getGuildEmblem(player);
if((hasCustomFlag(PlayerCustomFlag_CanWalkthrough) || player->isWalkable() || (((g_game.getWorldType() == WORLDTYPE_OPTIONAL
&& (tmp == EMBLEM_NONE || tmp == EMBLEM_BLUE)) || (player->getVocation()->isAttackable() && player->getVocationId() < 10 &&
player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTEC TION_LEVEL))) && player->getTile()->ground