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Recent content by Marceklos

  1. M

    Suggestions for themes

    I think we should be doing a competition using only the Open Tibia Sprite Pack
  2. M

    Uwerta of Legends - tibia/moba project

    Not the "First moba based on tibia" but looks impressive. My 2 cents is: focus more on being a good e-sports than being a good MOBA. The problems I had with the other tibia moba was it was too much of a copy of lol...
  3. M

    Tibia for busy people

    Please just don't do a MMORPG. The last time I had fun with MMO was when I had free time.
  4. M

    Unknown Flag - Object Buildier 0.5.5

    You should use the Support board. Last time I dealt with Object Builder, I tried maybe a dozen of links until I finally found a working Obj Builder for my target version. It's an open source software that a lot of people has made edits on. But not everybody pushes the changes to the official...
  5. M

    Creating a game -Lack of wind in the sails.

    If you plan to keep the pixel-art, "SQM-based" movement I think TFS is a good solution, especially if you going with OTClient as well. The idea of using it as a game server for a game you'd model the graphics in Blender is almost insane. You surely better off using something else or starting...
  6. M

    Remove map marker

    np @tgmengatto I don't think you can find any nicely digested tutorial about that but I gathered some stuff that could help: https://otland.net/threads/learning.273475/#post-2634136 https://otland.net/threads/how-to-use-json-extendedopcode.284547/post-2721016...
  7. M

    Remove map marker

    It's not possible without modifications to server code but you can do it using opcodes. I'm not sure the extent of your project but you probably need to have opcodes for inserting, updating and deleting the markers as well as a table on DB for them.
  8. M

    Super Mario Mapping inspiration! 🍄

    I liked the movie a lot. But can't tell properly if the map is good. Too much zoom out. Give us zoomed in pictures or even better in game pictures.
  9. M

    [IdleTibia.com] Discussion thread

    From all you showed us I don't think this is already enjoyable in long run but with some refinement it can get really nice! I loved the wardrobe! You sound like are just popping features into it. You should put in paper the core mechanics, game loop, engagement hypothesis, and any other game...
  10. M

    LibreTibia

    Very interesting. I suggest you to come up with detailed contribution guidelines instead of asking for people to get in touch with you. As well as a detailed list of features the project needs (e.g. lacking spells icon or fire/ice sprites, need OTC shops, creation of spells or monsters).
  11. M

    [REWORK] Thais City

    Looks fine. King was overthrown :eek::(
  12. M

    Do people use elaborate systems? (Craft/Mine/secret stuff)

    Agreed. But I'd narrow it a little more than saying "RPG". I think it has more to do with the amount of complexity and information people would like to deal with. Good kinds of these systems demand you a lot of time comparing item stats and gathering materials. You need to understand if that's...
  13. M

    Gobia

    Very impressive. Is it available for testing? Will you release source code?
  14. M

    TheBetterRealProject [1.0]

    If you have it and are willing to shared, just do it
  15. M

    [8.60] Tomek Chleje Mapping ;d

    I'd love to see more what can be done with it
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