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Recent content by tiothiago

  1. T

    NPCS NOSTALRIUS

    Try Chat GPT
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    Compilation Otcv8 - OpenAL32

    I had the same problem... I solved by openning with Visual Studio 2022 and updating the project
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    Can't use Manafluid on self while playing older protocols (< 7.8)

    I dont know, server its not mine
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    Can't use Manafluid on self while playing older protocols (< 7.8)

    Actually, what really solved the problem was to activate the GameForceAllowItemHotkeys feature in the features.lua file.
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    Can't use Manafluid on self while playing older protocols (< 7.8)

    Hey guys, I have a problem: when I use a manafluid on my character, the message "Sorry, not possible" appears. Runes works just perfect. I've tried making modifications to the source code in the game.cpp and gameinterface.lua files, but without success. I've enabled GameForceAllowItemHotkeys...
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    How to enable players to move items inside corpses?

    Hello guys, I want to know if it's possible to enable players to move items back to a corpse of a monsters keeping Quickloot intact... Thanks in advance :D. OBS: I actually manage to enable to move items back to corpses editing the assets but quickloot feature stopped working.
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    OtClient V8 block on serv..

    Any way to get this info
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    [10.98] CipSoft Original Map (converted from 7.7)

    How to fix this?
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    Condition never ends if player stands over magic field

    Attention to the player Grim Avatar (north) he will step once in the energy field taking 30 damage followed by 2 hits of 25 each 10s which means that the condition was renewed while he was standing over the energy. Same thing for the players south, they keep getting hit by the fire field while...
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    Condition never ends if player stands over magic field

    sorry guys, everything is fine. In old tibia work just like that I saw it in old tibia clips.
  11. T

    Condition never ends if player stands over magic field

    It also happens with every magic field (poison, energy and fire). Where exactly in .cpp files do I need to go to change that behavior? It was supposed to hit 25 once then end.
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    [Bug] TFS 1.4+ InitDamage attribute in fields doesn't work properly.

    It also happens with every magic field (poison, energy and fire). Where exactly in .cpp files do I need to go to change that behavior? It was supposed to hit 25 once then end.
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    Field makes element hit forever

    same problem here
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