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Recent content by tulio271

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    RevScripts Autoloot

    Hello everyone, I have a problem. I'm using the Canary OpenTibiaBR latest version, and I have this autoloot script. However, it has the following issue: after adding one item, it doesn't allow adding any more items, and the !autoloot command simply bugs out. It doesn't display any errors; it...
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    RevScripts Teleport after kill

    Works fine, thanks so much. just have one problem, the teleport is not removed after time over. @Xikini
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    RevScripts Teleport after kill

    Could you show me what my script would look like with these changes?
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    RevScripts Teleport after kill

    Hey, folks! I've created a script here, but I'm facing a certain difficulty. The script's goal is that whenever monster 'X' is killed, it creates a portal in a specific location. It's working fine, but it keeps giving the following warning I couldn't adapt the script to use 'onKill'. If...
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    TFS 1.X+ The bed isn't appearing in the game.

    Hello everyone, I'm facing a certain difficulty and need some help. I'm using the Canary base (3.1.2), and I've created this house in the RME map editor. However, the bed is not being created in the game. Could someone assist me with this issue?
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    RevScripts Convert spell to revscript

    bro you helped me a lot, thank you very much! god blessed you.
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    RevScripts Convert spell to revscript

    i try use this convert but not work here..... error [...top\ot\fidelitas\data\scripts\talkactions\god\convet.lua:166: attempt to index a nil value stack traceback: [C]: in function '__index' ...top\ot\fidelitas\data\scripts\talkactions\god\convet.lua:166: in function...
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    RevScripts Convert spell to revscript

    i need convert this seplls to RevScript, if is possible i need without event. I've tried to perform the conversion in numerous ways and I couldn't, so my last alternative is to ask you for help local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE...
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