Hello, I started experimenting with shaders. I want to apply a single shader only on a creature. I figured I can use a framebuffer to render outfits into a single texture and later on apply a shader onto this texture. Problem is, that in presence of many creatures FPS drops more than I have expected.
My question is if I should drop this idea of using multiple framebuffers to render outfits with its color masks + shaders.
Thanks for replies,
Tarjei.
My question is if I should drop this idea of using multiple framebuffers to render outfits with its color masks + shaders.
Thanks for replies,
Tarjei.