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[Poland] Herskera Online 8.60 - OPEN BETA [RPG | Custom Map | Low exp | No teleporters]

Rotflturion

I like Toes
Joined
Mar 26, 2013
Messages
63
Reaction score
11
Location
Poland
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Features:
- Custom RPG style map
A vast realm you have never been to before
- Exploration
No teleport rooms - you have to find everything by yourself
- Challenge
Battle fearsome beasts, complete complex quests alone or with your friends, fight whoever stands in your way!
- Crafting and gathering systems
Ever been stuck with that spike sword for ages, because noone was selling anything better? Now you can craft your own!
- Constant updates
The server will be updated on a regular basis, there will always be new stuff for you to explore, gain or kill!
Server Details:
  • IP: 77.46.101.217
  • Port: 7171
    *]In-game Account Manager: 1/1
  • Client: Tibia 8.60
  • Exp Rate: 3x
  • Runes and ammo NOT infinite
  • Server type: RPG, Normal PVP [Non-pvp/Pvp-enforced in some areas]
  • Crafting systems [Blacksmithy, Alchemy, Artificing, Tailoring]
Some Screenshots:
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The server is in OPEN BETA, thus it is playable, but might be on and off, stuff might be unfinished in places, there might be bugs.

The characters will be deleted after the beta phase ONLY if something breaks really bad.

If you require help, or have any questions please contact a gamemaster using Ctrl + R, or ask in the help channel in-game.
 
u should make a website and get a domain, 1/1 acc manager and numerical ip makes me think its a noob ots, not joining - just some feedback
but good luck with ur project
 
Yeah, i won't join either. 1/1 destroys everything. Server needs a website. This isn't 8.1 anymore.
 
The server does look quite nice. However, having a website from the start where people can create their accounts make it look more serious. Since the server is ment to be lowrate and RPGish, people will be putting more trust into it if the server seems serious from start, even if its just beta.

I might try it tomorrow since I don't have time today, but you should really consider getting a website already, instead of waiting until after beta.
 
The server does look quite nice. However, having a website from the start where people can create their accounts make it look more serious. Since the server is ment to be lowrate and RPGish, people will be putting more trust into it if the server seems serious from start, even if its just beta.

I might try it tomorrow since I don't have time today, but you should really consider getting a website already, instead of waiting until after beta.

One problem with the website is that I cannot host it on the same machine as the server right now :/

When will it go online for real?

After the main chunk of the continent is finished [that is soon-ish], and after we've found a decent hosting

atleast no donation system, wich means non-profit server.

Well, that is yet to be decided - and IF there would be donations, the stuff init would also be buyable for in-game gold [I'm strongly against P2W], but that is not happening unless we are not able to afford keeping the server online anymore.

Nice!
Please give me some contact details.
I would like to help you see the error and others. ;)

My email adress is [email protected] - feel free to mail me :)
 
Do you have any custom vocation, custom spells, monsters, equipement? Or it's same like on real with different map and few custom features?
 
The vocations will remain as they are [with the exception of maybe changing the bloody "paladin"s name to "Archer"], there will be custom spells - custom monsters and equipment are already in place [most of it waiting to be introduced - beta]

Not too much of those mind you - the game with an unknown map, the crafting and resource systems and complicated quests are enought to confuse a new player - there will always be new stuff to discover, but we don't want to wander too far from it being, well ... 'Tibia' and make it impossible to do anything without firstly reading a 10k line long tutorial.

Also, most of this [spells and crafting epecially] has to be made in a way that allows players to actually notice it is there - it's cool to find out a new, unknown spell, that noone else knows exists [which will happen, you don't get all the spells "granted" by just levelling, there is always a chance you will find something noone else has], but being unable to do anything because of too much new stuff just sucks, and makes most players quit right away - also, it all needs to be balanced, which takes time and effort - it might come, but right now we mainly focus on the map and essential systems, to make the game playable and interesting, but also familiar.
 
BUMP

Big update including crafting recipes, craftable enchanting item, new spells and new areas.
 
The statue only "Saves" the chosen vocation for your toon, to get the actual vocation you still have to get out of Rookgaard
 
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