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ObjectBuilder [10.32]

Good, eh already have read that works with the more modern versions, but I'm using a slightly older version 7.4 is compatible? So be only item and Mostros
 
Error: Error # 3001
en nail.otlib.things :: ThingTypeStorage / compile ()
en nail.objectbuilder.core :: ObjectBuilderWorker / onCompileAs ()
en nail.objectbuilder.core :: ObjectBuilderWorker / onCompile ()
en nail.signals :: Señal / dispatch ()
en nail.workers :: ApplicationWorker / mainToWorkerMessageHandler ()


because I get this error,
I am very new to Spr excuse.
Try to save without making any changes and said the mistake may be?
 
Error: Error # 3001
en nail.otlib.things :: ThingTypeStorage / compile ()
en nail.objectbuilder.core :: ObjectBuilderWorker / onCompileAs ()
en nail.objectbuilder.core :: ObjectBuilderWorker / onCompile ()
en nail.signals :: Señal / dispatch ()
en nail.workers :: ApplicationWorker / mainToWorkerMessageHandler ()


because I get this error,
I am very new to Spr excuse.
Try to save without making any changes and said the mistake may be?

For security reasons some directories are denied access. <-- this is the answer you give in other forum but as repair that? and apology: D
 
@EdMignari
really awesome the animation control
it will be very usefull
some animations is pretty slow
XD
i wold like to ask
if you can make the same think to creature animation
and if you can make the animation beggin when the outfit is send

again thank you so mutch for this aplication
im your fan!
^^
 
I don't know if it's possible but will do my suggestion.

Preview Tool:

It's a tool for make a preview scenario ( it's a fast way for see how sprite will look in game )

You can put in some things like:

Tile: what tile scenario will be.
Outfit: it's a looktype which will be centralized ( can have a control for change position )
Effect: It's a auto loop effect which will be centralized

This is very good for test effects without entering in game ...
 
@EdMignari
really awesome the animation control
it will be very usefull
some animations is pretty slow
XD
i wold like to ask
if you can make the same think to creature animation
and if you can make the animation beggin when the outfit is send

again thank you so mutch for this aplication
im your fan!
^^

Thanks!
I think it's only possible use in outfits "Animate Always" like Wyvern, Slime... The speed of the others is sent by the server.
 
I don't know if it's possible but will do my suggestion.

Preview Tool:

It's a tool for make a preview scenario ( it's a fast way for see how sprite will look in game )

You can put in some things like:

Tile: what tile scenario will be.
Outfit: it's a looktype which will be centralized ( can have a control for change position )
Effect: It's a auto loop effect which will be centralized

This is very good for test effects without entering in game ...

It's possible, but I think there are other priorities. I'm working to make the OB 100% open-source and easy to compile. Maybe someone else can add it.
 
@EdMignari
yeah its that im talking about
so when i use a animate always and change the outfit of a creature
the outfit do not begin from the first frame
it can be improve?
 
Is there any version working for 8.71? The program can't load files from 8.71 but it doesn't make any problem with 8.5 or 9.1.

I would really really appreciate if there would be Object builder working with 8.71 .
 
Already solved Thanks, For those who just pass you ever leave the TIP: They copy the Dat and Spr and move it to the desktop and work on that, course they have to create a folder prior to placing those documents.

Now I have another problem bro, when I save fine but when reading it, I only load 1, that is the next update in the works for the Otb working 100%?

Thank you and sorry to bother you, I pulled in another eh Similar to this website and said it was yours Obvious!
 
i have an issue, that might be a good suggestion.
I cannot use the new mounts in my server (the ones with more animations), because i have custom outfits (made with 3 animations) and when these outfits mount the new mounts, it looks horrible when they walk, the siting character dissapears an appears, all the time, that's due to the missing animations, so the only way to use a mount with more animations is with a character with more animations.
So here is my suggestion, is there a way to add more animations of the character sat, but not of the character moving? this would fix this problem :)
 
i have an issue, that might be a good suggestion.
I cannot use the new mounts in my server (the ones with more animations), because i have custom outfits (made with 3 animations) and when these outfits mount the new mounts, it looks horrible when they walk, the siting character dissapears an appears, all the time, that's due to the missing animations, so the only way to use a mount with more animations is with a character with more animations.
So here is my suggestion, is there a way to add more animations of the character sat, but not of the character moving? this would fix this problem :)
The best way for solve this is make missing animations in character or make new mounts with three animations.
 
i have an issue, that might be a good suggestion.
I cannot use the new mounts in my server (the ones with more animations), because i have custom outfits (made with 3 animations) and when these outfits mount the new mounts, it looks horrible when they walk, the siting character dissapears an appears, all the time, that's due to the missing animations, so the only way to use a mount with more animations is with a character with more animations.
So here is my suggestion, is there a way to add more animations of the character sat, but not of the character moving? this would fix this problem :)
you will need remake your sprite with more animations
extract a normal outfit with object builder (citizen is good to edit)
and adapt your news outfits with this
 
i actually use 3 animation mounts now, but that's what i'm asking, if is there a way to add animations only in the sat character >.<
 
I'm looking for testers for the version 10.51
Many things have been modified internally. You can see:

Duration controls and play button
ob04a.png



Animation controls
ob04b.png


Note: OBD format was modified too. If you want to get objects from 10.5x needs to compile the files as 10.41 and open them in previous version of OB.
This version doesn't replace the old one.

Please report me bugs by PM or on Github
https://github.com/Mignari/ObjectBuilder/issues

Download:
https://www.dropbox.com/s/g7bilxyrh6tinhk/ObjectBuilderDev.air

Dude thank you i love your work, im a spriter and i really apreciate your work, please dont stop <3
 
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