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[10.77][TFS 1.2] ORTS, a real map project

the paw fur quest with this release is bugged it will not count the monsters after killed i cant even figure out how to edit how many monsters u kill for each task its not in grizzlys adams npc file anyone can help me
data\lib\killingInTheNameOfQuest.lua
 
Hello Everyone,

Ive decide to release my server.

FOR NEW UPDATES AND CONTRIBUTE USE THIS LINK:
https://github.com/PrinterLUA/FORGOTTENSERVER-ORTS

Client: 10.41
Server Engine: 1.0
Real Tibia Map
Engine Not Included! [It was compiled in windows 7 64x bit, i recommend to compile on your own computer for best performance. Here is a guide: https://github.com/otland/forgottenserver/wiki/Compiling]
NEW AB'DENDRIEL!
NEW VENORE!
NEW DERFIA!
NEW Roshamuul!
All cities including Zao, Gray Beach and the Gnome Base!
All NPCs!
100% quests with missions: Annihilator, Demon Helmet, Pits of Inferno, Hot Cuisine, The Queen Of Banshee Quest, The Inquisition Quest, In Service of Yalahar, Isle of Evil, The Djinn War, The Ancient Tombs, Dreamer's Challenge, Bright Sword, The Unnatural Selection quest, Banshee Quest, Demon Oak, Svargrond Arena and many more!
Razachai & Quirefang.
Killing in the Name of quest (tasks)
Gnomish Warzones!
All new spells!
100% Boats, Carpets and etc!
Offline training!
Tame System!
Kazordoon Wagons System!
Bank System!

Source: https://github.com/otland/forgottenserver <------------------- i click here????
Website Acc supporting 1.0:
https://github.com/Znote/ZnoteAAC/archive/master.zip [Recommended]
https://github.com/gesior/Gesior2012/archive/TFS-1.0.zip
http://otland.net/threads/new-aac.168815/
1.0 functions list by cbrm:
http://otland.net/threads/tfs-1-0-r...cripts-are-needed-scripters-must-read.197202/
Compile guides: https://github.com/otland/forgottenserver/wiki/Compiling
Ip Changer: http://static.otland.net/ipchanger.exe [Requirements:Microsoft .NET Framework 3.5.]

If you cant run the server and get error try to install this:
32x bit: http://www.microsoft.com/download/en/details.aspx?id=5555
64x bit: http://www.microsoft.com/download/en/details.aspx?id=14632
Also you maybe need this to:
http://www.microsoft.com/en-us/download/details.aspx?id=40784

FAQ:
Generate crash log linux: http://otland.net/threads/best-released-real-map-10-22-based-1-0.204514/page-16#post-1965643
Generate crash log windows: http://otland.net/threads/generatin...ows-microsoft-visual-c-2010-msvc-only.141725/

For those who claim to have crashes, please post a crashlog. You can find tutorial in the FAQ section!

Enjoy!


Sorry for my ignorance, but from where I downloaded the server, as I enter the link source and does not download anything.
Some help would be great.
Thank you
 
Thanks for submitting! I've just compiled the server and used your map.

When trying to walk to Venore, the client (RL/OT) both hangs at coordinates: x: 32757 y: 32080 z: 7.
This also happens when sailing to venore/edron/ankrahmun. Looks like there is max bounds for the client or does anybody know why this happens?
 
hello again :p
I'm going looking for the engine for this server (exe and dll to boot) but no one asks which one to use with this server, if you could me which I can download and where usal, I help a lot.
P. D. and also would want to know which database to use.
Thanks for helping :rolleyes:o_O
 
Works very well. Thanks, because for me map loading is approximately 190 seconds xD
 
http://4.ii.gl/KKSDuOn-.png
?xml version="1.0" encoding="UTF-8"?>
<groups>
<group id="1" name="player" flags="0" access="0" maxdepotitems="0" maxvipentries="0" />
<group id="2" name="gamemaster" flags="137438953471" access="1" maxdepotitems="0" maxvipentries="200" />
<group id="3" name="god" flags="272730398714" access="1" maxdepotitems="0" maxvipentries="200" />
</groups>
 
Thanks for submitting! I've just compiled the server and used your map.

When trying to walk to Venore, the client (RL/OT) both hangs at coordinates: x: 32757 y: 32080 z: 7.
This also happens when sailing to venore/edron/ankrahmun. Looks like there is max bounds for the client or does anybody know why this happens?

Looks like this only happens when using the MacOS or Linux distribution, when I used the nightly build for Windows this problem doesn't exist.
 
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