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ObjectBuilder [10.32]

Oh edmignari u are the best! awesome christmas gift! :)
 
damn sorry for the double post, but how to get the full monster? is this possible? i got files wich are open by a visor, i don't see any options to look at the back for example, or get the png file of the full monster
 
damn sorry for the double post, but how to get the full monster? is this possible? i got files wich are open by a visor, i don't see any options to look at the back for example, or get the png file of the full monster

All outfits are full (but without the animations when is idle). Maybe you need to import first.
 
i have them ingame now works perfect i dont mind the idle animations thX! again
 
@EdMignari

hello
primarily Merry Christmas to allotland

I downloaded the application to try to introduce some item in my server 10.41, I opened the original files unmodified read them all well, add the item to the spr column, ok, but when I want to place in the column of dat, left to more sign, I give replace and does not leave me ningunna extencion it bpm, png, jpe ....
and the question is how to put the items in the column of .dat, left, for I have tried almost everything and nothing.

I hope your answer and take the opportunity to wish you a merry Christmas and Happy New Year.

P.D Also to all the good people of this community I wish you the same.
salu2 ;);):D
 
1-create or duplicate an existing object
2-open it in edition mode (double-click on the object in the list)
3-drag and drop the sprites to the view area
4-save the changes
5-compile the project
6-merry xmas to you too! =)


drag_and_drop2.gif
 
1-create or duplicate an existing object
2-open it in edition mode (double-click on the object in the list)
3-drag and drop the sprites to the view area
4-save the changes
5-compile the project
6-merry xmas to you too! =)


drag_and_drop2.gif

: S that seems simple but I did not know this, a query, for that matter, I try to place in the itemEditor which is also yours, but it does not appear and why I think a new item, or maybe, is to be take advantage of some empty item that already exists?

thanks for reading and answering
 
Damn, keep up the great work! How awesome!

Just a suggestion: In the Find Object menu, it would be nice to have the option to choose objects with the Walkable property as well ^^ (btw. what's the difference between full ground and just ground?)
 
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