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  1. M

    [help] Problem with loop in sound

    Hello, how can i set not to loop ? function playSound(sound) rcSoundChannel:enqueue(sound, 0) setLabel(clearName(sound)) end function onExtendedOpcode(protocol, code, buffer) local path = "/sounds/"..buffer if g_resources.fileExists(path) then playSound(path) end end
  2. M

    Convert to tfs 1.3

    could someone help me convert this code to tfs 1.3 //isPlayerUsingOtclient(cid) lua_register(m_luaState, "isPlayerUsingOtclient", LuaInterface::luaIsPlayerUsingOtclient); //doSendPlayerExtendedOpcode(cid, opcode, buffer) lua_register(m_luaState, "doSendPlayerExtendedOpcode"...
  3. M

    C++ new spells effect ( spr )

    First the otserv base is otx 1.3 Erro: After introducing a new effect into my project, when it comes to using in game, it gets in an "infinite loop" I've added several, and they all have the same problem, even if they replace an existing one Code: in const.h CONST_ME_PORTALUM = 189...
  4. M

    C++ New Attribute

    Hello, i am creating a system to upgrade the items and i need a new attribute: ITEM_ATTRIBUTE_UPGRADE or ITEM_ATTRIBUTE_LEVEL this attribute will only get a value that will be fixed in the items.xml and that I can use a function to get this value how can i create this? OT version = OTX 1.3
  5. M

    Otserv 11+

    is it possible to use this client in otserv 11+ versions? I tried to use all the client version options but I can not connect .. could someone help me to enter this client in my ot? I'm currently using this client to play, but I do not know what the real version of it is: when using otclient...
  6. M

    Connection Protocol

    Hello, I would like to use this client in my ot, however I have the following problems if I use version 10.98 it appears that only 11.50 protocols are enabled for connection if I use 10.10 it asks for the tibia.dat in the folder (it is not accepting what I used) could anyone help this problem?
  7. M

    PvP Secury Mode

    Hello Dears, i need desactive the system secury mode: I want it if the player hits a spell on another player, even with an open hand, he will hit and get pk i use TFS 1.3
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