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Hello, looking for a advanced shovel script maybe anyone has a similar one, basically how it should work
There would be multiple types of shovels from wooden, to metal and lets say golden shovel. Each shovel differs in the number of uses and digs time which is lets say. Wooden Shovel 5s digging...
I heard it can only be achieved trough src. Can someone guide me a good way how can i make sure it wont delete specific items or maybe like creating a items.xml attribute like <attribute key="mapclean" value="1" /> which means it wont delete the item on clean or maybe hardcode it with if...
Hello, I'm trying to create a function that spawns X objects on the map with intervals and chances. Currently, the only method I know involves hardcoding x, y, and z coordinates and randomly creating objects at those positions. However, I find this approach incredibly repetitive. I'm wondering...
Hey trying to create NPC that basically he wont be able to type Trade to him until he brings the required stuff, once he brings it he can see what he sells. Tried this code but didnt worked at all
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)...
This is the crash log - ---------------------------------------------------Signal caught: SIGSEGVT - Pastebin.com (https://pastebin.com/SF1FzZ4f)
const.h value set to #define NETWORKMESSAGE_MAXSIZE 187680
2004 line - NetworkMessage msg = NetworkMessage(getConnection()->getHeader);
void...
Hey anyone have a optimized code to kill everyone whos inside getTile:getZoneId() Zone System (https://gist.github.com/lyuz1n/2fb07cd6828309941a1f03b385b96a34) this function would be executed if monster with name X doesnt exist if it doesnt exist kill everyone after 5 minutes, but if monster...
Hey
is it possible to make system like this, basically you put those items trough rme so those objectes will be placed in otbm, but trough code make it appear only like 50% of them in those places where they were placed reason for it is that its super cancerous to put in hand by hand inside...
Hey facing a weird issue so i installed this comit Fix Memory Leak from Npc events (#4483) · otland/forgottenserver@2a1bad7 (https://github.com/otland/forgottenserver/commit/2a1bad7c7d5c0a12608b4939eb7eeb5ab807d123#diff-de24903be80cdb3ab492de3e5efe2d77fc8958661c6a23a7d67a0848a6413074L44) related...
1. Target spell
2. If you hit player it deals random 5-10% damage from his maxhealth per second for 4 seconds
3. If someone casted this spell on player no one can cast the same spell on him until those 4 seconds passes
4. Has different effect depending on characters id
TFS 1.2
How can i make if you have pz or pk you would have delay to kite trough stairs because its super annoying if you trying to kill someone with pk or pz and they just running trough stairs every single time
Is there command in phpmyadmin to remove all accounts that starts with dasdsadsa because there is thousands accounts that goes like dasdsadsa758765, dasdsadsa45686, dasdsadsa44545 and want to remove all of them without removing true accounts that werent created by bot
Having super weird problem, everything was smooth for like one week and shit started happening randomly for some reason my OVH started going to 100% usage by any action in the game for example buying something frop shop, changing wings, dying, casting spells and etc it forces ping to go up to...
Really weird issue first time got it, for some reason never had problems creating new items but item editor decided to stop finding my new sprite sheets and overall those client ids.
So i created for example item in slot 12650 and once i save it and load item editor ant look for that sprite...
TFS 1.2
Hello, is it possible to allow add particular X item on the house only for house owner and only for example three of them. Why i need is im trying to create action script which is growing stuff in the house why i need it, is to stop multiclient abuse so the only solution is allowing...
Using tfs 1.2 and otclientv8,
im trying to break this max health which is 65k something like that, and skills max number is 255 if im not wrong, i know that there might be information in search tab but honestly never seen a actually a good tutorial for it. I looked into otclient const.h...
Its so weird or im just blind and not noticing something but for some reason my monster spell does only 10 energydamage damage even tho i changed formula to a thousands
local combats = {}
local areas = {
-- Area 1
{ arr = {{1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 1, 0, 1, 0...