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  1. ralke

    OTClient OTClient Mehah, some top-bar panels doesn't show on login and they're not able to be hidden/shown

    Still having this issue, in resume: I have a weird error on otc where my panels show as "visible" on login but they're not, then I switch the button (the toggle one) to open and close the panel, but it doesn't appear till' I close and open the client again. It only happens sometimes, any ideas...
  2. ralke

    Lua Monster move direction

    I agree with the part of using a spell as check, so if there's a rat in the spell area, it removes the monster and heals itself. About the targeting, is there a way to make an specific monster only attack creatures with "x" name? To avoid all the player related code, it could be just a monster...
  3. ralke

    C++ Remove block spawn

    https://github.com/ralke23/Greed-TFS-1.5-Downgrades/commit/af9bbe3247aa90657717a33275ef12d611a8f495#diff-bc571e7eca6a7873043bbad0a57867a2aa3beeef8edc8cfa124398e054c36abeR290 At bool Spawn::spawnMonster change bool isBlocked = !startup && findPlayer(sb.pos); For: bool isBlocked = false;
  4. ralke

    [ANY TFS] Catch scripts that freeze server

    Unless you have a script running at 1000.00 ms. you should'nt be worried. I tracked your post and I think that your memory is too high because: Your map size is too big, start from your own clean data, not from awfull crafted datapacks that are around. You have too much data in your datapack...
  5. ralke

    TFS A* Algorithm :D

    The commit you pointed is realated to this thread C++ - +9 players in some stack debug (https://otland.net/threads/9-players-in-some-stack-debug.284137/), nothing that has to do with this thread. The list is complete, those commits are the only that are related to this thread. No idea what you...
  6. ralke

    TFS A* Algorithm :D

    this are not my commits, I followed Itutorial repository and commited to my repository. Memory works perfectly fine with this algorythm, as I said in previous posts. If you feel that you're memory is too high is because of your datapack, I wouldn't recommend to use a "global map" if you're not...
  7. ralke

    AAC Znote deaths on characterprofile

    Thanks @Tarek, solved.
  8. ralke

    TFS A* Algorithm :D

    Yes (can't say anything else, just merge all those lol) Nothing wrong i've seen so far. Received this two images from an alpha test with 150~ players (from Ramo on discord, idk his otland account). Also been playing on my own local server. Works perfectly fine in the situations you pointed...
  9. ralke

    TFS 1.X+ Attempt to index itemType on NPC

    Hi! I don't know what i'm doing wrong here. I already managed to add atributes to items from chests (onUse), and other NPCs too, but in this case, it doesn't let me add the roll atribute that comes from other system (oen's upgrade system). For this I tried: local function addFocus(cid)...
  10. ralke

    AAC [Znote AAC] Deathlist

    Such an old thread. Sorry for bumping this. I think this will solve: $mostdmg = ($d['mostdamage_by'] !== $d['killed_by']) ? true : false; Change false to true $mostdmg = ($d['mostdamage_by'] !== $d['killed_by']) ? true : true; Regards :)
  11. ralke

    AAC Change time display to spanish on ZnoteAAC

    Hi I wonder how to change the time display to spanish on ZnoteAAC? I was reading this Trying to display a date in Spanish (https://stackoverflow.com/questions/25718115/trying-to-display-a-date-in-spanish) it has some clues but I couldn't figure it. Before messing it, I prefer to ask. I would...
  12. ralke

    AAC Znote deaths on characterprofile

    Hi! I wonder how can I increase the number of deaths shown in characterprofile? I use TFS 1.X downgrades by nekiro and Znote AAC. At the moment it only shows the latest 5 deaths. I would like to increase to 10. Any ideas? Regards!
  13. ralke

    OTClient Change from chase mode to Stand While Fighting mode

    Using TFS 1.5, mehah otclient and A* algorythm from @Itutorial https://otland.net/threads/tfs-a-algorithm-d.282100/page-9#post-2751080 Testing with mehah's otclient, when you attack while you're with chasing mode enabled, then you move, it start to hesitate between following or leaving the...
  14. ralke

    TFS A* Algorithm :D

    @Itutorial bug found. Testing with mehah's otclient, when you attack while you're with chasing mode enabled, then you move, it start to hesitate between following or leaving the target. It should change from chase mode to Stand While Fighting mode. OTClient logs sent me this: Codicia 3.x rev...
  15. ralke

    Windows Replace First 12K Items from 1. Tibia dat/spr to 2. Tibia dat/spr?

    Yeah, use Tidus Sprite Editor. https://otland.net/threads/tidus-spr-editor-v1-5.162171/ Uncompress the sprite file, paste manually, then compress. Regards!
  16. ralke

    [Chile] [8.6] GreedOT 2023 | Saturday 1 July 2023 (7:00 a.m. GMT-4 Chile) | Custom Map | Monster Levels | Upgrade system

    Raised every experience rate at GreedOT. Here goes the new table. From level 1 to 20, *40 From level 21 to 40, *38 From level 41 to 60, *36 From level 61 to 80, *34 From level 81 to 100, *32 From level 101 to 120, *30 From level 121 to 140, *28 From level 141 to 160, *26 From level 161, to...
  17. ralke

    Black Tek Server Pre-Release

    Sorry for getting involved but just wanted to add my guess on this... Some repositories doesn't seek contributors. Because in this case, Codina is skilled enought to work and test his work. That's what support board does every day. The access is the answer that you get, and that access is...
  18. ralke

    Problem loading map after applying a commit Use string views to avoid copying strings (#4079)

    Why compiling in 32 bits? Switch to 64 bits if possible. Other that I don't know how to help more. Left you a message on the other thread, good luck! :)
  19. ralke

    TFS 1.X+ Help with recent memory commit logs

    Here's your answer my friend. Don't want to cheer you down. But you have made a back-up right? Use Git Desktop to revert the commit and start again without that one. Because as I posted here TFS 1.X+ - Help with recent memory commit logs...
  20. ralke

    C++ Characters start autowalk when targeting

    Hi there! I'm working with TFS 1.5 downgrades and NRH-AA pathfinding and I still miss a little thing. When I attack a creature the character automatically walks into the target, even if it doesn't have the chase mode on. For this I saw that there's an else if (followCreature) at void...
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