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Hello..
Why does not the FOR start?
Is this going to start only if the creature has registered ??
bool Game::playerRequestOutfit(uint32_t playerId)
{
Player* player = getPlayerByID(playerId);
if(!player || player->isRemoved())
return false...
Normal monsters are affected by the creativecripts and registerCreatureEvent
But when it is a summon the event does not happen.
Anyone know the reason?
Thanks!
Hello.
How do I create a ghost function?
TFS 0.3.6
bool TalkAction::ghost(Creature* creature, const std::string&, const std::string&)
How would I add this function in luascript.cpp?
Sry, tfs 0.3.6
I think there is no way to return true / false for parameters. Not even in TFS1.3
I think I need to do something like this:
registerMethod("Condition", "getParameter", LuaScriptInterface::luaConditionGetParameter);
Thank you for your help.
Hello guys.
What are the features I have with this command? (getCreatureCondition(cid, feature, etc..)
If you want to check a parameter within the attribute, how use?
getCreatureCondition(cid, CONDITION_PARAM_SKILL_SWORD, ?) ?
Help, plz. Thanks
Yes
But I removed the limit by modifying the client with a dll.
So you needed to know the files you would need to modify in 1.x sources
In 0.x sources the way to do this was like this:
protocolgame.cpp:
protocolgame.h:
game.cpp:
game.h:
player.h:
spectators.h
Hello guys
The topic name says it all!
I tried some things, but still something is missing.
Examples:
void ProtocolGame::sendDistanceShoot(const Position& from, const Position& to, uint8_t type)
void ProtocolGame::sendDistanceShoot(const Position& from, const Position& to, uint16_t type)...
My server isn't saving some characters.
When some players login or logout on the game their items simply disappear.
If anybody knows how to fix this problem, please contact me.
I'm willing to pay $150
Info Server:
tfs 0.4 - Rev3777
Linux ubuntu 12.04.5 LTS
Mysql 5.6.35
I will use the otx of this version in the future.
But at the moment I use this version of otx:
otxserver/path_8_6x at otxserv2 · mattyx14/otxserver · GitHub
Ps: I use this version due to having a server for a few years and not being able to immediately change its version because of the database.