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  1. pacan123

    Uwerta of Legends - tibia/moba project

    Especially at your request, I recorded a 1v1 match in bot mode. I'll work on better AI behavior, but it's still really nice in my opinion. This is not an easy game, the bot can bring you down quickly ;)
  2. pacan123

    Uwerta of Legends - tibia/moba project

    Thanks for the comment ;) "First moba based on tibia with own web application". That's why I want to move away from this pattern and a lot of things are simply based on my rules, of course the principle of the game itself is based on this - that's what I was inspired by (read lol/dota). It's...
  3. pacan123

    Uwerta of Legends - tibia/moba project

    Yes, you will also be able to fight AI bots (this mode will be added in the future). In the initial phase (first season) there will be no rank comparison. every rank will be able to find every other rank. I assume that there may not be too many players in the first season, so the search mode...
  4. pacan123

    Uwerta of Legends - tibia/moba project

    Register Account Rules - Uwerta of Legends
  5. pacan123

    Uwerta of Legends - tibia/moba project

    Lunaris vs Castiele. Uwerta of Legends 1 vs 1 Mode - Short Gameplay
  6. pacan123

    Uwerta of Legends - tibia/moba project

    Exactly, something like lol/dota :) I will soon post a gameplay video on YouTube :)
  7. pacan123

    Uwerta of Legends - tibia/moba project

    everything, every champion, maps, 1v1, 2v2, 5v5, free for all modules will be described on the website and documented on YouTube :) image from website example "Castiele" champion
  8. pacan123

    Uwerta of Legends - tibia/moba project

    it is in the development phase :) there is very little left, so I wanted to share it and see what the realities will be ;)
  9. pacan123

    Uwerta of Legends - tibia/moba project

    Hello guys i want to share with you my one year journey development Uwerta of legends. First moba based on tibia with own web application and rewrited engine. About Game: "Uwerta of Legends" is a dynamic 2D MOBA game set in the world of Tibia OTS engine. In this game, players embody powerful...
  10. pacan123

    old MagicEffect for ue in tfs 1.3

    Hello, Im using tfs 1.3 I want to change new Exevo gran mas vis look to older one. There are MagicEffectClasses but i havent any enum depends of that old look. Is that possible?
  11. pacan123

    break beetwen two different combat onCastSpell()

    I've tried calling a function like this before and not sure why it didn't work. I also took it as a function and passed the id and then based on it I created an object exactly like you did and it didn't work for me. I'm going to try to do it again and let you know if it works.
  12. pacan123

    break beetwen two different combat onCastSpell()

    Thanks AngeLOT !!! i dont know that i need to pass function inside addEvent... Great
  13. pacan123

    break beetwen two different combat onCastSpell()

    it is not working :(
  14. pacan123

    break beetwen two different combat onCastSpell()

    Lua Script Error: [Spell Interface] data/spells/scripts/WaveOwn.lua:onCastSpell luaAddEvent(). Argument #3 is unsafe stack traceback:
  15. pacan123

    break beetwen two different combat onCastSpell()

    Hello guys i have problem i want to make break 100ms between combat and combat2 in function onCastSpell() maybe you know how can i do this? local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)...
  16. pacan123

    Monster go to specified pos x, y, z after spawn

    ok can you explain if not creature:isMonster() then return true end why need i use this lines of code? why i need to check that creature is monster when i indicates it in monster script? Second question for what i check this one: creature:getStorageValue(18237112) ~= 1 and...
  17. pacan123

    Lua Cant figure how to teleport players when they kill creature

    maybe use some like this: local creatureevent = CreatureEvent("monsterKilled") function creatureevent.onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified) local teleport = {x = 999, y = 999, z = 7} local player = Creature(killer)...
  18. pacan123

    Monster go to specified pos x, y, z after spawn

    ok I will check this one thanks! 1603562575 ok man thanks for your help i added this one to my code compile it and works but now i have second question :) maybe you know answer :) im using it like spell and i just create some like: function onCastSpell(creature, variant) local destination =...
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