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  1. sfmlarl

    Definitivamente Otserver Não Da Dinheiro ?

    ex eclipse, nem a medicina hoje em dia cara...pt criou 60% das faculdades de medicina em 5 anos (desde o imperio a 2010 tinha x faculdades, agora 1.6x, mt louco kkkk), futuro tenebroso na medicina!! quanto ao topico, me lembro q em 2007, um dono de um ot razoavel lucrava 2k por semana...
  2. sfmlarl

    Feature Rook System Working on 8.6

    Very good and usefull! But.. bool attackable = isProtected(); -It gave me error.. So I took off and continued, but when the player dies he don't returns to Rookgaard (level 5)... If I'm not mistaken this: ConfigManager :: ROOK_SYSTEM, which showed error anyway, it isnt TFS 0.4...
  3. sfmlarl

    CreatureEvent Caustic Finale

    Good idea: "...on death, dealing damage in an area", perfect!
  4. sfmlarl

    CreatureEvent Revive From Death V. 1.0// Cyko Production

    Well, when i saw this, i thought it would not work for me...i tested and true 1-The player don't die (if don't have storage) 2-The text message repeat each 0.5seconds 3 -The Outfit >> debug (i know, change 0..) 4-The dead player continues to advance shielding But I really liked the idea, many...
  5. sfmlarl

    CreatureEvent Frag Reward: Trophy? Heart? Both? You Choose!

    I'm not sure, but I think this works, test: local config = { useTrophy = "yes", -- "yes" or "no" useHeart = "yes", -- "yes" or "no" killers = 1 -- only the actual killer gets rewarded. } local BRONZE, SILVER, GOLD = 10129, 10128, 10127 function onDeath(cid, corpse, deathList)...
  6. sfmlarl

    Feature Attributes MOD

    Oh yeah, I forgot to add in "movement.xml" with "onEquip" and "onDeEquip" ... thanks! Hrsha, add in "movement.xml" with "onEquip" and "onDeEquip." like: I'll also try to make it becomes automatic ...but this is really hard for me
  7. sfmlarl

    Feature Attributes MOD

    Good work and topic...I always thought that too, but had no idea how to do...Congrats! but I think it has some problems, such as: in item.cpp you have do add #include "attributesmod.h" i think that is the problem of Hrsha but have other.. 914 item.cpp request for member `skills' in...
  8. sfmlarl

    Lua Function doAbsorbCombatPercentage && getCombatPercentageAbsorbed

    .cpp //doAbsorbCombatPercentage(cid, combat, percent) lua_register(m_luaState, "doAbsorbCombatPercentage", LuaScriptInterface::luaDoAbsorbCombatPercentage); .h static int32_t luaDoCombatAbsorbPercentage(lua_State* L); And the players can't atack with this script, i dont know why ^^, maybe...
  9. sfmlarl

    Lua Function doAbsorbCombatPercentage && getCombatPercentageAbsorbed

    Ahh, I was forgetting this detail ... but still no good for this version, players can not attack, but this is really good 0.3.6 And you have to modify the post has an error in relation with luascript.cpp and luascript.h
  10. sfmlarl

    Lua Function doAbsorbCombatPercentage && getCombatPercentageAbsorbed

    Man..this function dont work in the newst mystic spirit and in the cryng 0.3.5..when you enter a chacter the serve down, however its good
  11. sfmlarl

    NPC that sells 30 days (p.a) for 100 coin vip

    local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end...
  12. sfmlarl

    Request: Item: Change Outfit. and more.. ?

    Hum.. let me see... this work? Edit something obviosly... function onUse(cid, item, frompos, item2, topos) level = getPlayerLevel(cid) if level >= 35 then if getPlayerStorageValue(cid,5555) == -1 then doSetCreatureOutfit(cid, outfit, time ) setCreatureMaxHealth(cid, health)...
  13. sfmlarl

    MoveEvent Disco Square Damage

    Good work! can it make for spell?
  14. sfmlarl

    Condition in spell with math.random

    I made a script that magic has a certain percentage to leave or not a condition (1.100), but that's no good, when I reload serve one time it always leaves the condition, when I click again it never fails condition. Would anyone say that this problem is?
  15. sfmlarl

    Your favorite song!

    Black Country Woman - Led Zeppelin
  16. sfmlarl

    [Mod] Ignore damage spell/ 100% protection

    Very good! But i don't understand well one thing, How i can put to abosorb only one element? Gratz!
  17. sfmlarl

    Spell that absorbPercentAll

    I use the newest TFS. I will wait for it :]
  18. sfmlarl

    Spell that absorbPercentAll

    Well, what I have in mind was something like, you put a stone that increases the percentage of defense of an element, type the function setItemAttack ^ ^ In either case, as you said, being a spell that absorbs the damage ..
  19. sfmlarl

    Spell that absorbPercentAll

    Ow men, i try do this a lot, but it's impossible: P If someone have the answer for this .. please, say now! ^ I tried but it always ends in "dispel"; s If you know of to reduce the percentage even better = D
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