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  1. Ruan Sebast

    Flags

    Is a flag , source edit , lua script, whatever, what do the roof or any item in the player floor + 1, be displayed or not displayed in our screen when we walk near a object? EXAMPLE: -Walls- When we walk near a wall, the roof is displayed: --Window-- Display things in our own floor...
  2. Ruan Sebast

    TFS creatureevents

    Same here D:
  3. Ruan Sebast

    OpenTibia SpellCreator: A graphical spell creation enviroment

    could someone upload it functions to tfs1.1?
  4. Ruan Sebast

    [How-to] Using addEvent()

    Thankyou, will help a lot :)
  5. Ruan Sebast

    Lua Make player/creature cant move

    I was trying use "getCreatureSpeed(cid)" for hours F### I look here: http://otland.net/threads/tfs-1-0-lua-functions.197202/ And here: https://github.com/otland/forgottenserver/blob/master/data/compat.lua#L747-754 And was getCreatureSpeed(cid) @Ninja Where you search the correct way to use...
  6. Ruan Sebast

    Lua Make player/creature cant move

    local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) function onGetFormulaValues(player, level, maglevel) min = -((level / 5) +...
  7. Ruan Sebast

    Lua Make player/creature cant move

    You know any tutorial, or guides for beginners?
  8. Ruan Sebast

    Lua Make player/creature cant move

    Evan you could explain me , whats (cid, combat, var) and when i should use they?
  9. Ruan Sebast

    Lua Make player/creature cant move

    function onCastSpell(cid, var) local function Func() local Spee = getCreatureSpeed(cid) doChangeSpeed(cid, - 900) end addEvent(Func, 900, nil) doChangeSpeed(cid, Spee) return doCombat(cid, combat, var) end I cant move...
  10. Ruan Sebast

    Lua Make player/creature cant move

    Theres any way to i make that for some seconds? or any spell that make player paralyzed(cant move) for 10seconds.
  11. Ruan Sebast

    True Ghost Spell

    someone can help me make this script work in tfs 1?
  12. Ruan Sebast

    Fixed animated frame time

    no one knows how? :'(
  13. Ruan Sebast

    Lua Change outfit when cast spell's [Tfs1.1]

    Who said i dont read? Im still learning about script in lua man
  14. Ruan Sebast

    Lua Change outfit when cast spell's [Tfs1.1]

    Forgot the part to check if the target have the correct outfit. The spells is changing outfit of any monster who receive it, it should change only if the monster have X looktype
  15. Ruan Sebast

    Lua Change outfit when cast spell's [Tfs1.1]

    Worked :D thankyou
  16. Ruan Sebast

    Lua Change outfit when cast spell's [Tfs1.1]

    Now it only change the target outfit, but dont change myself outfit and cast the spell
  17. Ruan Sebast

    Lua Change outfit when cast spell's [Tfs1.1]

    Tfs1.1 havent this function dosetcreatureoutfit :( This is the only function i have in compat.lua with 'outfit': doCreatureChangeOutfit(cid, outfit) Tried with it: Not working yet
  18. Ruan Sebast

    Lua Change outfit when cast spell's [Tfs1.1]

    getPlayerTarget(cid, outfit) ?
  19. Ruan Sebast

    Fixed animated frame time

    bump
  20. Ruan Sebast

    Lua Change outfit when cast spell's [Tfs1.1]

    Im trying edit it to, too check if the target have X outfit, if yes change target outfit too to Y, tried that: function onCastSpell(cid, variant) if getCreatureOutfit(target).lookType == 128 then doSetCreatureOutfit(cid, {lookType = 62}, -1) end But got error, why im asking it? Im...
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