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  1. M

    Black Tek Server Pre-Release

    @Codinablack possible work with otcv8
  2. M

    C++ Update system to tfs 1.42

    for some reason the client is not updating the attributes 😭 😭 😭 I tested in tfs 1.3 everything works
  3. M

    C++ Update system to tfs 1.42

    have this funcion in events function Player:onEquipItem(item, slot, isCheck) SlotSystem.updatePlayer(self) return true end function Player:onDeEquipItem(item, slot, isCheck) SlotSystem.updatePlayer(self) return true end and login.lua player:loadSpecialStorage()
  4. M

    C++ Update system to tfs 1.42

    thanks for the answer ☺️ yes, it already has customized attributes, but it needs special attributes, the system works as it is, but does not update the attributes when logging in
  5. M

    C++ Update system to tfs 1.42

    please somebody can help-me upgrade this system for tfs 1.4 ITEM_ATTRIBUTE_SPECIAL https://otland.net/threads/lib-storing-information-items-and-players-tfs-1-2.241873/#post-2341883
  6. M

    Compiling error auras tfs 1.4

    I am trying add auras system, but i didn't know how to solve it. 1715095990 solved problem, my bad added ClCompile Include=
  7. M

    Lua addEvent problem

    the only thing that can be said is: stopEvent(StayArena) or stopEvent(StayArena[player:getId()])
  8. M

    C++ Boss Reward tfs 1.4

    I'm trying to add it to tfs 1.4, but I'm having these errors, does anyone have a solution? https://github.com/otland/forgottenserver/pull/1641/files#diff-71ab3d0cd534a1608f1c652185c8a8e1247c81813161673bedf7f5433dad2483 Error C2248 'Container::maxSize': cannot access private member...
  9. M

    AAC add function to the shop system

    it would be something to add a chest that would give bonus items to the player... as soon as payment was confirmed https://github.com/slawkens/myaac-plugins/commit/52abb317afb2a6980a1c4a613c33b35cdf39d46a#diff-224f7329af6568d34ba26a5dbf0a6012a6ae02011e3a3c66685cc1864596003aL62
  10. M

    AAC add function to the shop system

    Thanks for answer, sorry, maybe my post is not specific, yes, I know about shop.lua... but not my case... I want to add the function to PHP, where it will add the item when purchasing Points.
  11. M

    AAC add function to the shop system

    @MyAAC https://github.com/slawkens/myaac-plugins/blob/master/gesior-shop-system/payments/pagseguro.php#L55 hello, somebody can help add this function. I want to add the function to PHP, where it will add the item when purchasing Points. INSERT INTO `z_ots_comunication` (`id`, `name`, `type`...
  12. M

    Lua locking for script mana rune tfs 1.2

    will not remove runes if mana is full mark as resolved function onUse(player, item, fromPosition, target, toPosition, isHotkey) if not player then return false end local level = player:getLevel() local mlevel = player:getMagicLevel() -- Exhaustion Settings --...
  13. M

    Lua locking for script mana rune tfs 1.2

    updated code
  14. M

    Lua locking for script mana rune tfs 1.2

    if you have full mana, no message! change -- Game.sendAnimatedText("+" .. mana_add .. " Mana", topos, TEXTCOLOR_LIGHTBLUE) to Game.sendAnimatedText("+" .. mana_add .. " Mana", player:getPosition(), TEXTCOLOR_LIGHTBLUE)
  15. M

    Lua locking for script mana rune tfs 1.2

    if you have full mana, no message! the exhausted was for 1 second... it was in the script so it remained is removed when you use function onUse(player, item, fromPosition, target, toPosition, isHotkey) if not player then return false end local level =...
  16. M

    Lua locking for script mana rune tfs 1.2

    function onUse(player, item, fromPosition, target, toPosition, isHotkey) if not player then return false end local level = player:getLevel() local mlevel = player:getMagicLevel() -- Exhaustion Settings -- local exhausted_seconds = 1 -- How many seconds the...
  17. M

    Lua locking for script mana rune tfs 1.2

    item:transform(item.type - 1) >> item:transform(item.itemid, item.type - 1)
  18. M

    Lua locking for script mana rune tfs 1.2

    function onUse(player, item, fromPosition, target, toPosition, isHotkey) if not player then return false end local level = player:getLevel() local mlevel = player:getMagicLevel() -- Exhaustion Settings -- local exhausted_seconds = 1 -- How many seconds the...
  19. M

    [TFS 1.5] Players from the same guild do not attack each other.

    @Shoorkill Mark resolved if it worked
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