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Hmm i think it shows and infight condition its best if it counted how many seconds of skull left he has because now i dont have any skull and it says you have to wait 400seconds :D
Hello, trying to find a good way how to prevent summon abuse on pvp pretty sure it would be easy to abuse you summon and prevent people for traping you with magic wall, so i thought maybe its possible to allow drop magic wall on summon?
Does anyone solved this comits weird behavor? Basically it should freeze the player from moving but instead it kinda does the job but you can move one square and until hes freezed it loops that walking animation. How can i prevent it and legit stop him from walking so it would look cleaner...
USING TFS 1.2
Hey, I'm looking for an event that can be activated either through a globalevent or talkaction (e.g., /chestevent 6 for 6 hours). Here's how the event should work: when activated, the monsters that are killed during the event should give players a chance to loot a specified item...