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  1. Lopaskurwa

    TFS 1.2 getCondint a nil value on talkaction

    Hmm i think it shows and infight condition its best if it counted how many seconds of skull left he has because now i dont have any skull and it says you have to wait 400seconds :D
  2. Lopaskurwa

    TFS 1.2 getCondint a nil value on talkaction

    attempt to call method 'hasCondition' (a nil value)
  3. Lopaskurwa

    TFS 1.2 Allow to drop magic wall on summons

    Hello, trying to find a good way how to prevent summon abuse on pvp pretty sure it would be easy to abuse you summon and prevent people for traping you with magic wall, so i thought maybe its possible to allow drop magic wall on summon?
  4. Lopaskurwa

    TFS 1.X+ Creature:isMovementBlocked and Create:setMovementBlocked weird behaviour

    Uch you're right other people cant see it. Fuck dont know much about otc how to achieve it
  5. Lopaskurwa

    TFS 1.X+ Creature:isMovementBlocked and Create:setMovementBlocked weird behaviour

    Does anyone solved this comits weird behavor? Basically it should freeze the player from moving but instead it kinda does the job but you can move one square and until hes freezed it loops that walking animation. How can i prevent it and legit stop him from walking so it would look cleaner...
  6. Lopaskurwa

    Lua Drop item inside named monsters

    Question does it support like ["Rotworm, Rotworm Boss, Rotworm Skeleton"] = { basically multiple monster names in one table
  7. Lopaskurwa

    Lua Drop item inside named monsters

    Thats impressive :o
  8. Lopaskurwa

    Lua Drop item inside named monsters

    Still looking found one in otland but wasnt it and it was for older tfs version
  9. Lopaskurwa

    Lua Drop item inside named monsters

    USING TFS 1.2 Hey, I'm looking for an event that can be activated either through a globalevent or talkaction (e.g., /chestevent 6 for 6 hours). Here's how the event should work: when activated, the monsters that are killed during the event should give players a chance to loot a specified item...
  10. Lopaskurwa

    OTClient OTCV8 Game_Areas onPositionChange doesnt apply text

    Still havent fixed it, but i assume the issue is a way of displaying text somehow so probably .otui file is incorrect?
  11. Lopaskurwa

    What font is this

    Interesting it looks like a baby font but its tilted to a side so probably its a old fonts you have
  12. Lopaskurwa

    What font is this

    I think poppins font is to thin and not as cartonish as in that picture
  13. Lopaskurwa

    What font is this

    Yea not this one i tried using whatsthefont aswell but was a big failure. EraMax Radial looks a bit to chubby on some letters
  14. Lopaskurwa

    What font is this

    Hello, what kind of font is that? Or maybe anyone even have otfont aswell with it.
  15. Lopaskurwa

    OTClient OTCV8 Game_Areas onPositionChange doesnt apply text

    After so many tries still havent figured out whats wrong with it
  16. Lopaskurwa

    Lua [Spell]Add countdown and freeze monster

    local config = { interval = 3000, attacks = { { effect = 126, area = { {0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 3, 1, 1, 1}, {0, 1, 1...
  17. Lopaskurwa

    OTClient OTCV8 Game_Areas onPositionChange doesnt apply text

    Still looking for solution. Cant figure it out whats going on, anyone?
  18. Lopaskurwa

    OTClient OTCV8 Game_Areas onPositionChange doesnt apply text

    I guess time to wait :D
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