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  1. Lopaskurwa

    Lua Missle spell that travels

    Anyone, got a monster spell that executes for example 3 random missles that goes in random straight directions quite slowly until it colides to something and disappears or reaches traveled distance limit, intention is that player suppose to move away from it
  2. Lopaskurwa

    Lua TFS 1.2 Full set Bonus

    Does anyone have a full set bonuses script? Trying to create a script that if you wear head,armor,legs,feet you unlock the bonus of increased experienced/loot so setting storage and i assume and doing something like for experience boost if getStorageValue(Storage.SetBoost) >= 1 then...
  3. Lopaskurwa

    TFS 1.X+ Spell execute cooldown

    Hey got a question for example lets say you get target by bunch of monsters so you spam heal spell but when you spamming the heal you cant use any spells how can i make sure that even if the player spams heal he can still cast the spell. And yes heal and spell uses seperate groups one is group...
  4. Lopaskurwa

    Lua Life Steal item

    Does anyone have life steal item? if you wear for example item it lifesteals x % of health from hit so for example legs life steal like 0.5% health armor life steals 0.5% so now you have like 1% lifesteal from hit and so on. TFS 1.2
  5. Lopaskurwa

    Lua TFS 1.2 clicking switch

    Anyone got a switch system with this feature. 4 switches that have to be pressed at the same time by 4 players, can be a small delay or something but basically all 4 switches have to be clicked so X item is removed from the game and after 2 minutes switches go back to their original presset and...
  6. Lopaskurwa

    TFS 1.X+ Allow specific spell to be casted on spam

    Hey, so basically if you spam a spell like crazy anykind like non stop it wont allow you execute another spell in a background, but i wonder if its possible to walk past it and allow specific spell to be executed? Because its like an escape spell and i noticed sometimes you cant execute the...
  7. Lopaskurwa

    TFS 1.X+ About bouncing spell

    I have a question about this bouncing spell. Instead of making the spell bounce between monsters, how can I make it so that the spell casts multiple blasts from the player, with a 200-unit interval between each blast? The spell should be based on a maximum of 6 targets, meaning if there are 6...
  8. Lopaskurwa

    TFS 1.X+ How do you add simple aggresive condition to a action script

    Quite a simple question i know :D
  9. Lopaskurwa

    TFS 1.X+ TFS 1.2 How to achieve spiked or bladed rotating trap

    Hey i have a sprite of this spiked or bladed rotating trap that has 51 frames and im thinking how can i achieve this bladed rotating trap, that you would need to cross otherwise you get one tapped if you touch the blade.
  10. Lopaskurwa

    Attempt to call method 'sendExtendedOpcode' (a nil value)

    Getting this attempt to call method 'sendExtendedOpcode' (a nil value) on my spell, strangely i noticed for some reason it happens only for few people but for some it works perfectly, for some people are just executing the spell that does nothing just applies cooldown, but for some works...
  11. Lopaskurwa

    Lua tfs 1.2 action script door

    How can i create brand new doors with id XXXXX that has action id X with level/item requirement and when you click on it it teleports infront of it?
  12. Lopaskurwa

    OTClient Center Auras and Wings

    Hello, so im facing a problem that some of my outfits are bigger than others and etc, so for some reason my Auras are centered fine because of g_game.enableFeature(GameBigAurasCenter) and since there is no such thing for wings they are not centered so maybe someone has a module that you could...
  13. Lopaskurwa

    TFS 1.2 Share exp doesnt split exp

    Hello, after a while noticed that share exp doesnt split the exp if they kill monster they all get the same exp for example if monster gives 1000exp they all get 1000exp and it doesnt split in parts for example if its 4 people that killed monster it should be 250exp each, but it in this...
  14. Lopaskurwa

    OTClient OTCV8 weird black tile in specific area

    Hello, i noticed sometimes on very rare ocassions there is moments when you can find black areas in the map, i assume it happens maybe because someone got an item that doesnt exist? and dropped it on the ground and that specific area becomes corrupted, something like that, b ut thats just my...
  15. Lopaskurwa

    TFS 1.2 Allow to drop magic wall on summons

    Hello, trying to find a good way how to prevent summon abuse on pvp pretty sure it would be easy to abuse you summon and prevent people for traping you with magic wall, so i thought maybe its possible to allow drop magic wall on summon?
  16. Lopaskurwa

    TFS 1.X+ Creature:isMovementBlocked and Create:setMovementBlocked weird behaviour

    Does anyone solved this comits weird behavor? Basically it should freeze the player from moving but instead it kinda does the job but you can move one square and until hes freezed it loops that walking animation. How can i prevent it and legit stop him from walking so it would look cleaner...
  17. Lopaskurwa

    Lua Drop item inside named monsters

    USING TFS 1.2 Hey, I'm looking for an event that can be activated either through a globalevent or talkaction (e.g., /chestevent 6 for 6 hours). Here's how the event should work: when activated, the monsters that are killed during the event should give players a chance to loot a specified item...
  18. Lopaskurwa

    What font is this

    Hello, what kind of font is that? Or maybe anyone even have otfont aswell with it.
  19. Lopaskurwa

    Lua [Spell]Add countdown and freeze monster

    local config = { interval = 3000, attacks = { { effect = 126, area = { {0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 3, 1, 1, 1}, {0, 1, 1...
  20. Lopaskurwa

    OTClient OTCV8 Game_Areas onPositionChange doesnt apply text

    Hey not sure whats wrong or why it doesnt work, i tried adding prints to see if it evens calls the function onPositionChange, which it does, but for some reason it still doesnt apply text when entering area local areas = { { from = {x = 1009, y = 1016, z = 7}, to = {x = 1013, y =...
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