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Anyone, got a monster spell that executes for example 3 random missles that goes in random straight directions quite slowly until it colides to something and disappears or reaches traveled distance limit, intention is that player suppose to move away from it
Does anyone have a full set bonuses script? Trying to create a script that if you wear head,armor,legs,feet you unlock the bonus of increased experienced/loot so setting storage and i assume and doing something like for experience boost
if getStorageValue(Storage.SetBoost) >= 1 then...
Hey got a question for example lets say you get target by bunch of monsters so you spam heal spell but when you spamming the heal you cant use any spells how can i make sure that even if the player spams heal he can still cast the spell. And yes heal and spell uses seperate groups one is group...
Does anyone have life steal item? if you wear for example item it lifesteals x % of health from hit so for example legs life steal like 0.5% health armor life steals 0.5% so now you have like 1% lifesteal from hit and so on. TFS 1.2
Anyone got a switch system with this feature. 4 switches that have to be pressed at the same time by 4 players, can be a small delay or something but basically all 4 switches have to be clicked so X item is removed from the game and after 2 minutes switches go back to their original presset and...
Hey, so basically if you spam a spell like crazy anykind like non stop it wont allow you execute another spell in a background, but i wonder if its possible to walk past it and allow specific spell to be executed? Because its like an escape spell and i noticed sometimes you cant execute the...
I have a question about this bouncing spell. Instead of making the spell bounce between monsters, how can I make it so that the spell casts multiple blasts from the player, with a 200-unit interval between each blast? The spell should be based on a maximum of 6 targets, meaning if there are 6...
Hey i have a sprite of this spiked or bladed rotating trap that has 51 frames and im thinking how can i achieve this bladed rotating trap, that you would need to cross otherwise you get one tapped if you touch the blade.
Getting this attempt to call method 'sendExtendedOpcode' (a nil value) on my spell, strangely i noticed for some reason it happens only for few people but for some it works perfectly, for some people are just executing the spell that does nothing just applies cooldown, but for some works...
Hello, so im facing a problem that some of my outfits are bigger than others and etc, so for some reason my Auras are centered fine because of g_game.enableFeature(GameBigAurasCenter) and since there is no such thing for wings they are not centered so maybe someone has a module that you could...
Hello, after a while noticed that share exp doesnt split the exp if they kill monster they all get the same exp for example if monster gives 1000exp they all get 1000exp and it doesnt split in parts for example if its 4 people that killed monster it should be 250exp each, but it in this...
Hello, i noticed sometimes on very rare ocassions there is moments when you can find black areas in the map, i assume it happens maybe because someone got an item that doesnt exist? and dropped it on the ground and that specific area becomes corrupted, something like that, b ut thats just my...
Hello, trying to find a good way how to prevent summon abuse on pvp pretty sure it would be easy to abuse you summon and prevent people for traping you with magic wall, so i thought maybe its possible to allow drop magic wall on summon?
Does anyone solved this comits weird behavor? Basically it should freeze the player from moving but instead it kinda does the job but you can move one square and until hes freezed it loops that walking animation. How can i prevent it and legit stop him from walking so it would look cleaner...
USING TFS 1.2
Hey, I'm looking for an event that can be activated either through a globalevent or talkaction (e.g., /chestevent 6 for 6 hours). Here's how the event should work: when activated, the monsters that are killed during the event should give players a chance to loot a specified item...
Hey not sure whats wrong or why it doesnt work, i tried adding prints to see if it evens calls the function onPositionChange, which it does, but for some reason it still doesnt apply text when entering area
local areas = {
{
from = {x = 1009, y = 1016, z = 7},
to = {x = 1013, y =...