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Why don't we have OTServers with Azure/AWS/Google Cloud support?
Why don't we have websites made in React / Bootstrap?
Using Laravel in website backend could be useful.
I was looking on sources where to change theses values but I couldn't find. It looks like these addCondition, updateCondition and setParam are a little hard to understand.
Do you guys have some tips?
I want to make it based on skills
So, I want to create a button on client that download a file from internet, I need the "socket" library for that, I tried using socker = require("socket") on terminal on cliente but received:
ERROR: command failed: :1: module 'socket' not found:
no module 'socket'
no field...
When you save a map it creates a map-spawn.xml and a map-house.xml.
Why don't it have a map-item.xml with all action and unique ids? It would be much better for editing and checking.
Something like:
<?xml version="1.0"?>
<items>
<item itemid="1748" actionid="2000" uniqueid="0" posx="33124"...
http://theforgottentibia.servegame.com:8080/
SERVER WILL BE OPEN AT 20h ON GMT-3 (Brazilian Time)!!!
But test server is already happening! Access website and check it!
What makes it different from Tibia / The Forgotten Server 1.3?
There are no vocations
Everyone starts as a normal human...
For example:
We have modules/gamelib/spells.lua in OTClient with all spells information.
And in TheForgottenServer we have data/spells/spells.xml with the same information.
If you change on server, you have to manually change on client.
How do I remove that duplicated data?
I know how to send...
So, I'm home hosting a server with Ubuntu 18.04 and there is a guy that is hacking my database and changing his level.
I already blocked access to phpmyadmin from IPs that isn't mine and changed the address to enter phpmyadmin page.
Is there any other things I can do to prevent the hacking...
Does someone know how to make the client load (and save) the config.otmm and minimap.otmm file from the client folder?
I know I must change things on resourcemanager.cpp, but I'm kind of lost there.
I want to remove the dependency of having a folder on the user directory, I want everything to...
http://189.122.73.38:8080/
What makes it different from Tibia / The Forgotten Server 1.3?
There are no vocations
Everyone starts as a normal human being with points to be distributed among the skills
There is no skill training
Each level you advance ou receive points to be distributed...
Good and simply explanation with disruptive examples:
A game where virtual cats are valuable because there is a community of people that sees value in it (like baseball cards):
https://www.cryptokitties.co/
Goodbye Uber, hello ArcadeCity
https://arcade.city/intro
Bitcoin: a peer-to-peer...
I'm learning to use it. Does anybody here use it or has tips?
It's very interesting and intuitive making a interface on it cause everything is based on Widgets (like OTClient's interface).
Also any mobile app developed with Flutter can be used in iOS and Android.
Take a look: flutter/flutter...
Im thinking on give a try to make that.
I've seen that OTClient has lua calls for almost everything, for example, on skill window module:
connect(LocalPlayer, {
onExperienceChange = onExperienceChange,
onLevelChange = onLevelChange,
onHealthChange = onHealthChange...
I've made some changes on game_skills module and I'd like to set minimum possible width to a label based on the text of the label. Is there a way to do that?
On the gif you can see that when game starts it loads a default width and when I reload the module he sets the minimum possible width...
We know that the otland/otclient repository was created because the edubart/otclient repository was out of maintainers.
But we also know that the way OTClient was developed it's almost impossible to fix all issues to all protocols.
So... what's the goal with this repository? Make a generic...
I made a super slow motion to show the exactly dashing issue:
final - Streamable (https://streamable.com/2xek1) troll going from up to down and comparing with real gif and sprites
test - Streamable (https://streamable.com/wmv6e) troll going from right to left
Split animated GIF image in frames...
I'm studying TFS 1.3 and OTClient sources to improve my project. And now I need to parse a new information (attack speed) to OTClient.
So, till now, what I understood is that the server can send and receive informations or commands (packets) to/from the client.
And client can send and receive...
The Forgotten Tibia
https://github.com/GustavoContreiras/TheForgottenTibia
The Forgotten Tibia is a free and open-source MMORPG written in C++ and LUA.
It is a fork from the The Forgotten Server 1.3 (3b63f65) and OTClient (07b4b78) projects.
What makes it different from Tibia / The Forgotten...