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  1. marcelomnzs

    How to house tiles?

    "ego ego ego ego" xD
  2. marcelomnzs

    How to house tiles?

    may u share? I would like to save decorations on the wall. but I saw that my map doesn't have the walls as house tiles. I'll have to edit the whole map :(
  3. marcelomnzs

    Cap Bug - OTCv8 7.72 Protocol

    ... ??? Expensive beauty. but that's not the point. look my case, this formulas dont work. edit: i found my error, is the packet send by server side. i edit here: void ProtocolGame::AddPlayerStats(NetworkMessage& msg) { msg.addByte(0xA0)...
  4. marcelomnzs

    Cap Bug - OTCv8 7.72 Protocol

    haha, you're right man. But I've already tried several formulas. * 100, *10, /10... change the count logic... that's why I asked for the code to see if it was something different. Mine displays the following behavior. If the freecap is greater than 1k, it simply fails, showing random values. for...
  5. marcelomnzs

    Cap Bug - OTCv8 7.72 Protocol

    could u post the solution pls?
  6. marcelomnzs

    Getting Experience on my WAR Server

    some thing like that.. try put on login (creature scripts): local function getExpForLevel(level) level = level - 1 return ((50 * level * level * level) - (150 * level * level) + (400 * level)) / 3 end function onLogin(player) local level50Exp = getExpForLevel(50) if...
  7. marcelomnzs

    TFS 0.X HELP PLEASE [LUA] go over the tile and get items

    you used gpt?.. its missing some things.. TILE_UNIQUE_ID and "throne_items_received" need to be like: local = ID local TILE_UNIQUE_ID = id local STORAGEforstepgift = storageplayer "throne_items_received", change for STORAGEforstepgift id, for id in step STORAGEforstepgift, for an empty storage...
  8. marcelomnzs

    TFS [1.X] Globalevent save all players 5 minute interval

    from the sabreheaven database (which I still don't understand what it's for.) I had forgotten to remove it and I also forgot to remove some logic, so the script is functional but there are other unnecessary things. I do globalsave every hour, then I use another function to not save the...
  9. marcelomnzs

    TFS [1.X] Globalevent save all players 5 minute interval

    function onThink(player, interval) local lastSAVE = 4444 local nextSAVE = 4445 local tempomin = 1 * 60 --em segundos local tempomax = 5 * 60 local aleatorio = math.random(tempomin, tempomax) if not player or not player:isPlayer() then return true end if...
  10. marcelomnzs

    Tibia for busy people

    With that in mind, I'm working on my server, bringing the old school but adapting it to today's life, so I'm thinking about setting a very low stamina to balance those who can play a few hours a day or only on weekends. (Of course, idlers will be able to level two or more different characters...
  11. marcelomnzs

    1/1 War Server!

    I have a vps for this, but I have no success compiling on Linux
  12. marcelomnzs

    monster limit

    Maybe it's the problem I just experienced: I created a talkaction that gives an outfit to a player and transforms him into that outfit. /outfit playername, numberoutfit.. Testing here it works perfectly but only up to 255.. The behavior is as follows, if I put on an outfit (even monsters...
  13. marcelomnzs

    1/1 War Server!

    the better old days... any help to compile in linux?
  14. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    beds work normally here. which fork are you using? spawn, from the tests I did, minSpawn and maxSpawn were working, where did you notice these quick spawns? About the client, when I started working there were bugs but I fixed them. (using otv8 too) what type of cheats are you referring to...
  15. marcelomnzs

    AutoLoot System for tfs 1.x

    I'm looking for onUSE instead onKill, on use the corpse.. Like: funcion Player:OnUse .. if itemType:isCorpse() and itemType:isMovable() then ... but I dont know how put this onuse in events.. any help?
  16. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    are u using the client 7.4? when I tested 7.4 was logging normally
  17. marcelomnzs

    TFS 1.X+ NPC's not loading

    Did you find the solution? I'm working on sabreheaven too but only now I noticed the lack of some npcs, checking everything is ok but the npc simply doesn't load. I checked with a nostalrius npc and it's identical, but they don't load. (so far I've only missed 2) edit: Testing here I realized...
  18. marcelomnzs

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    https://github.com/OTCv8/otclientv8
  19. marcelomnzs

    TalkAction [GM] /stalk player

    very good, I have a similar script that I created but yours is much better, mine kept teleporting to the player. Just one question: if in the square where the god is invisible the player tries to USE an item, for example, it's not possible, any light on how to solve this?
  20. marcelomnzs

    OpenTibia OTClient that unpack map.otbm to .png files - v2.0

    ERROR: Failed to load '/things/792/items.srv' (OTB file): invalid otb file items.srv in my old server cant be load :(
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