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  1. Tofame

    [Canada][8.60] World of Shinobi

    WORLD OF SHINOBI Players, Get ready to embark on an unforgettable gaming adventure! We are thrilled to announce the upcoming Open Beta Tests for our highly-anticipated game, and we want you to be among one of the first to experience it. Date: October 21, 2023 Time: 17:00 GMT+2 (Client is not...
  2. Tofame

    Spell [TFS 0.X] Exiva spell from newer tfs

    Yo, I've just downgraded exiva spell (find_person.lua) from TFS 1.4.2 to TFS 0.X (Tested working on TFS 0.4). Since it's working and it's good to have the script for that I thought I would share. spells.xml <instant name="Player Sense" words="Player Sense" lvl="1" mana="0" aggressive="0"...
  3. Tofame

    Spell [TFS 1.4] Summons&Pets

    Yo, Today I bring to you working summoning spell (2 versions that differ a little) and hide spell that is different from other available on forum, because you can actually exclude monsters that you don't want to be removed upon usage. Tested working on TFS 1.4.2 and that's the version I can...
  4. Tofame

    [TFS 1.4] - Faster skill training with certain weapons! (on certain mobs!)

    Yo, The anime OT that existed 10 years ago had interesting system in which you had training weapons that allowed you to get more skill tries than usually and I just wanted to bring it to modern tfs (old version should work on any tfs 1.x, new one requires revscript system so its 1.3-1.5) example...
  5. Tofame

    TFS 1.X+ How to have attack speed scalling with skill level?

    Hi, I've found this thread: https://otland.net/threads/fast-attack-depends-firstskill-tfs-1-x.267982/ I changed: uint32_t getAttackSpeed() const; for uint32_t getAttackSpeed() const { int32_t SpeedAttack; SpeedAttack = vocation->getAttackSpeed() - (getSkill(SKILL_FIST...
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