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    Weapon Tier System / Critical System using Action IDs TFS 1.3

    You are absolutely right. I would say it's a bad idea IF you don't take care. You can pretty much check what action IDs are being used and avoid them. So, it would be more of a precaution. In my example, pretty simple, 5 action IDs to check. If you want to expand, however, it can get a little...
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    Weapon Tier System / Critical System using Action IDs TFS 1.3

    Hi! The following guide will show how to implement a tier system on all weapons inside the game. What is this system for? This system will increase the damage given by the player based on the weapon tier. In this tutorial, I use the animation for the "FATAL" hit. I consider it as an...
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    Check if target item is weapon or armor

    Thanks! It worked perfectly for weapons, a little fix I had to make was: --local it = ItemType(targetItem:getId()) local it = ItemType(target:getId()) if it:getWeaponType() ~= WEAPON_NONE then -- code end Since targetItem is already a ID, local it was resulting in an...
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    Check if target item is weapon or armor

    Hi, I'm trying to create a tier system where I use an item on another item to increase target item's action ID. Problem is, I want this system to work only with weapons and armors, but I didn't figure out how to check that (note that target item can be anywhere - ground, backpack, equipped...
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