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  1. D

    Any ideas how to break 2b HP limit in monsters?

    Ye, only for monsters, thanks i will check it 😀
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    Any ideas how to break 2b HP limit in monsters?

    Changed but still limit not brake :/ I tried change uint32_t inside function too, but then i get few bugs when i login to the game, i don't see health and character outfit, and few sqm on the map be only black. protocolgame.cpp void ProtocolGame::AddCreature(NetworkMessage& msg, const...
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    Any ideas how to break 2b HP limit in monsters?

    Any ideas how to break 2b HP limit in monsters? TFS 1.5 Downgraded 8.6 Nekiro I was change all what i found with health/monsters int/uint32 to int/uint64 but still limit is 2.1B Changed files: creature.h creature.cpp iologindata.cpp luascript.cpp monster.cpp monster.h player.cpp (but here i...
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    onLook problem on god account

    Okey thanks, i change "player" to "thing", but problem be in default TFS script, i forgott about few changes what i maked yesterday, before i added new script for onLook :D
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    onLook problem on god account

    Hi, i make script for onLook my upgrades on characters, but when i check normal player from god account, then i get error, when im look from normal player to god/normal player then its okey, only if God tried look normal player (when he look on self then its ok) local onLook_UPKI =...
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    Lower damage if its a 2th/3th/4th attack

    Hi, i was maked that wand script, and if player storage = 4 then he attacking monster 4aps, but i want to change damage, first attack deal 100% dmg, second -15% than first, third -15% than second, fourth -15% than third, you know xD But i don't know how, look what i maked, but it taking -15%...
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    player:attackspeed how to fix it

    Okey, just close. All work if i remove that from player.cpp uint32_t Player::getAttackSpeed() const { const Item* weapon = getWeapon(true); if (!weapon || weapon->getAttackSpeed() == 0) { return vocation->getAttackSpeed(); } return weapon->getAttackSpeed(); }
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    player:attackspeed how to fix it

    So they have or not? xD Couse i dont saw in files anything about player:setAttackSpeed/getAttackSpeed in default files. And still dont know how to fix that errors, couse i don't edit a player.cpp files only player.h from tutorial.
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    player:attackspeed how to fix it

    what does the config value have to do with this? im compiling sources, not start tfs
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    player:attackspeed how to fix it

    Hi, how to fix/add that function to tfs 1.5 downgraded 8.6, i have same errors: Lua Function - [TFS 1.2/1.3] player:setAttackSpeed(ms) | player:getAttackSpeed() (https://otland.net/threads/tfs-1-2-1-3-player-setattackspeed-ms-player-getattackspeed.257468/post-2712250)
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    If player have X storage then get 2 attacks per second

    Mhm, i think that not work with that what i thinked, in last post. Couse for now i was tried add addevent to weapon scrit, in onUseWeapon function, and what i say before, it maked damage doubel, but distance effect is sended only one time.
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    If player have X storage then get 2 attacks per second

    Ok, i was tried something. But not with attack speed, i was maked wand script, when i added events 250ms/500ms, so its imitation of attack speed. But i don;t understand why distance effect is send only one time? Damage with poison effect is doubeld, but distance effect no :( local min, max =...
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    If player have X storage then get 2 attacks per second

    ye good idea, but you know, its not impressive like two shoots in one second :D Mhm, maybe someone know, that function is using in every single shot? void Player::doAttacking(uint32_t) { if (lastAttack == 0) { lastAttack = OTSYS_TIME() - getAttackSpeed() - 1; } if...
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    If player have X storage then get 2 attacks per second

    Any ideas, how to make it good? Or maybe its possibile to check when player attack someone, and if have storage X then send one more attack?
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    If player have X storage then get 2 attacks per second

    Hi, i think about little character update, then if player got X storage, he have 2 attacks per second for few min or something like that. (Im not tried anything for now, only thinking xD) So in my head, i thinked something like that. - Add that function - Lua Function - [TFS 1.2/1.3]...
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    TFS 1.5 Healing value in server chat not exist

    Hi, i was fix it @VitoxMaster here is fix: Comparing nekiro:8.60...xxChrisN:patch-1 · nekiro/TFS-1.5-Downgrades (https://github.com/nekiro/TFS-1.5-Downgrades/compare/8.60...xxChrisN:TFS-1.5-Downgrades:patch-1?diff=split&w=) I was swap code from original TFS with few changes, couse when i swap...
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