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  1. Fifth

    [Canada] - [Custom] Empearl OT - New World

    not sure what you mean, the bot is not even fully unlocked, it is very limited relatively and fully locked there was some technical difficulties' which delayed launch for 3hours, so sincere apologizes for that but we are combating this inconvenience with global boosts ^^
  2. Fifth

    [Canada] - [Custom] Empearl OT - New World

    2 Hours till launch
  3. Fifth

    [Canada] - [Custom] Empearl OT - New World

    Character Creation open
  4. Fifth

    [Canada] - [Custom] Empearl OT - New World

    24 Hours remain till launch
  5. Fifth

    OTClient two modules in conflict (game_craft and outfit.lua)

    SelectionButton too also change them in the lua
  6. Fifth

    OTClient two modules in conflict (game_craft and outfit.lua)

    Change MiniPanel name
  7. Fifth

    [Canada] - [Custom] Empearl OT - New World

    Empearl Custom OT Era 3 Launch - Wild Fusion Release: Wednesday 1st of May - 3PM UTC Character creation & Client download-update will be released 24hours before server launch Join us for an exciting launch of the third era of Empearl! Embark on a journey spanning dimensions, filled with...
  8. Fifth

    Feature Simple passive monsters

    old but maybe it can help someone, if you want the monster to stay passive to creatures who have not attacked it ever then in "bool Monster::selectTarget(Creature* creature)", uint32_t attackerId = creature->getID(); auto itp = damageMap.find(attackerId); if (isPassive() && itp ==...
  9. Fifth

    OTClient Can someone explain me how I send information from server to OTC?

    this should do it, void ProtocolGame::AddCreature(NetworkMessage& msg, const Creature* creature, bool known, uint32_t remove) { CreatureType_t creatureType = creature->getType(); const Player* otherPlayer = creature->getPlayer(); if (known) { msg.add<uint16_t>(0x62)...
  10. Fifth

    OTClient Can someone explain me how I send information from server to OTC?

    are you trying to send monster level to use as a title?
  11. Fifth

    OTClient Can someone explain me how I send information from server to OTC?

    it would be sent in ProtocolGame::AddCreature server side and received in ProtocolGame::getCreature on client side
  12. Fifth

    Free to use Auras/sprites

    ,
  13. Fifth

    Tibia client 10.98 orange letters

    modules\game_console\console.lua
  14. Fifth

    OTClient How do people create effect transparency

    maybe this can be helpful https://github.com/mehah/otclient/pull/676/files
  15. Fifth

    C++ Show Damage K / KK

    std::string formatDamageValue(uint value) { std::stringstream ss; ss << std::fixed << std::setprecision(2); if (value >= std::pow(10, 12)) { ss << static_cast<double>(value) / std::pow(10, 12) << "T"; } else if (value >= std::pow(10, 9)) { ss <<...
  16. Fifth

    Feature Non-sellable items TFS 1.4

    little quick small edit that can be useful bool Player::removeItemOfType(uint16_t itemId, uint32_t amount, int32_t subType, bool ignoreEquipped/* = false*/) const { if (amount == 0) { return true; } std::vector<Item*> itemList; uint32_t count = 0; for (int32_t i =...
  17. Fifth

    Experience Limit Break

    correct, it is crashing because OTCV8 sources is not edited yet, in protocolgameparse.cpp parseTextMessage you will just need to adjust the message data type too
  18. Fifth

    Experience Limit Break

    think what you are looking for is sendTextMessage in protocol game change to uint64_t, but also will need changing in OTC
  19. Fifth

    TFS 1.2 How to break src skill limit

    the issue is with skill tries breaking the data types limits if not mistaken
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