local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, 1)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 0)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 255)
condition:setParameter(CONDITION_PARAM_STAT_MAGICPOINTSPERCENT, math.random(20, 70))...