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  1. Pnurt

    TFS 1.0 Playerdeath.lua - attempt to index a nil value

    I don't believe my website have anything to do with it :)
  2. Pnurt

    TFS 1.0 Playerdeath.lua - attempt to index a nil value

    Like I said monsters won't attack either. It's like theres something fucked up with the whole thing, though I'm using the latest data files and latest build of TFS 1.0. Is there a stable TFS 1.0 for 10.41? local deathListEnabled = true local maxDeathRecords = 5 function onDeath(cid, corpse...
  3. Pnurt

    TFS 1.0 Playerdeath.lua - attempt to index a nil value

    I'm using TFS 1.0 and everytime a player dies this error comes up. Another thing is also that monsters wont attack. It feels like I'm missing something essential. Though I am using a fresh TFS 1.0 latest everything with fresh database.
  4. Pnurt

    [MOD] Map Change (for war servers)

    I already just added Game.setStorageValue(1000, 2) to startup.lua :)
  5. Pnurt

    [MOD] Map Change (for war servers)

    This is what I'm getting when I'm trying to login with the one you updated. I only get this error when I have restarted the server. If I disable this script, login, let it change map or whatever, then activate this and relog then it works. But if I have this script activated when starting...
  6. Pnurt

    [MOD] Map Change (for war servers)

    The globalevent is working fine (except broadcast) The creaturescript though is not really doing it's job.
  7. Pnurt

    Potions - Player is not reachable

    This is a really big issue. Could it be a source issue? Or what could be causing this lag?
  8. Pnurt

    [MOD] Map Change (for war servers)

    The db.query fucks everything up so I'm working on a solution myself. I'll post whenever I get it working fully :)
  9. Pnurt

    Potions - Player is not reachable

    Yeah I'm aware of that, the problem still exists though. Sometimes it uses potions normally, sometimes it's "lagging" and using it with delay between pots.
  10. Pnurt

    [MOD] Map Change (for war servers)

    It still gets set to 0. It's because when the db.query runs the variable new is 0.
  11. Pnurt

    [MOD] Map Change (for war servers)

    Yeah I do, I'm using a RealMap atm. Trying to create a Warserver that would switch map/town.
  12. Pnurt

    [MOD] Map Change (for war servers)

    It keep on setting the town_id to 0 in my database.
  13. Pnurt

    [MOD] Map Change (for war servers)

    Okey so no errors at startup now, but when I try to login to a character I get this Thank you guys for helping me btw!
  14. Pnurt

    Potions - Player is not reachable

    Any ideas what these numbers should be set to? Or should I play around with it to until I find something that seems to be correct. -- Item Usage timeBetweenActions = 200 timeBetweenExActions = 1000
  15. Pnurt

    [MOD] Map Change (for war servers)

    I get this error using TFS 1.0
  16. Pnurt

    Potions - Player is not reachable

    Yeah as it only changes the text. What I'm looking for is to get rid of the little delay that it creates. Because at the moment you cannot use potions at the same speed you usually can.
  17. Pnurt

    Potions - Player is not reachable

    So I've stumbled upon this issue when you use a potion on yourself multiple times, it will show "Player is not reachable." I've tried to change to the latest potions.lua but the problem wont go away. I'm running the latest build of TFS 1.0 What could it be causing this annoying error?
  18. Pnurt

    [10.41] TFS 1.0 Custom Version Github Project

    Whenever you try to look at an item in an NPCs tradelist your server will crash.
  19. Pnurt

    Lua Potions --- Mana-/HealthAmount + PlayerLevel

    Hey, How can I make my potions add a specified amount of mana/health and then + the players level. Example: A level 200 player uses a mana potion that gives him 100 mana, then he gets 100 + 200 = 300 mana. I tried using the getPlayerLevel but I failed. I'm guessing because I used it wrong...
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