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  1. K

    Who will play on originaltibia?

    This thread does not really belong here.
  2. K

    [Sweden] Redneck-OT RPG 8.6

    Im uploading a little mini-map but im not giving you notes on where all the good monsters are. Also map is a little bit bigger than it seems.
  3. K

    Windows Pvp-e Experience from players (rep)

    Already Solved my own issue. Soulution for people with similar problems: experienceByKillingPlayers = "true" (I was missing this phrase so i added it, i put it under the noDamageToSamelookfeet = "no" phrase.) minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 0
  4. K

    Windows Pvp-e Experience from players (rep)

    Im running my server based on the Naxxed ot distro. And i have set the server to pvpe and the exprate from players too 25, but i dont get exp from other players. I think this might be because im using stages, how can i fix this problem?
  5. K

    [Sweden] Redneck-OT RPG 8.6

    Pvp-E is enabled with 25x exp on players this might change. We have disabled aols and now use blessings from !bless.
  6. K

    Lua Enable Amulet of Loss in pvp-e

    The amulet of loss gets disabled in pvpe how can i re-activate this?
  7. K

    [Sweden] Redneck-OT RPG 8.6

    Haha thank you. Update notes: Recently Inquisition was released with custom items, that will make pvp alot more interessting. Also did some Balancing work, and alot of balancing work is left too do. Upcoming update: Im working on a new city under siege from forces from hell, in this city...
  8. K

    [Sweden] Redneck-OT RPG 8.6

    It is back online now. Sorry about any inconvinience.
  9. K

    [Sweden] Redneck-OT RPG 8.6

    Current downtime is because of network troubles. We are very sorry for any inconvinience.
  10. K

    Train moving would be nice (HELP)

    Bump
  11. K

    [Sweden] Redneck-OT RPG 8.6

    Todays Update 2011-02-14 Update coming today with following features: Bugg fixes. Adding custom items (Sword,Club,Axe,Bow and a Cloak for the mages) Balancing custom rune and custom spell. Inquisition little bit extra difficulty, but custom items as reward. Increased Frost Dragons with...
  12. K

    [Sweden] Redneck-OT RPG 8.6

    Added New Quest: Rune of Temple Aswell fixed some buggs.
  13. K

    The Inquisition Quest

    Dont play tibia then? Btw could you please give some instructions on how to set up the teleports i have never done inquisition.
  14. K

    [Sweden] Redneck-OT RPG 8.6

    ACC: redneck-ot.no-ip.org IP: 87.96.134.109 Stages 1-50 100x 50-100 80x 100-150 60x 150-200 40x 200 20x Skill = 90x Magic = 70x Pvp type: Pvp with pvp-e events on some hours during weekends etc. Hosted on a gigabit line in Sweden. We are also using custom items and some...
  15. K

    Mine Cart Point A-B

    How can i make the mine cart ride along the rail, i do not want it to teleport, i want you too see it move all the way. So how can i get mine cart to ride from point a-b without teleporting.
  16. K

    Compiling Using Same ip for Game and Homepage (Dynamic ip)

    Im hosting my aac page on xxx.xxx.x.xxx:81 Port 81 so to say. Thanks to this i dont know how to set-up so that i have a dynamic adress like myname.no-ip.org. That you can use too acess homepage and gameserver. Any suggestions?
  17. K

    [SQL] Sql error just one small error. Rep

    How do i add that so to say? please elaborate
  18. K

    [SQL] Sql error just one small error. Rep

    I used a sqlite database because i had account manager and now im setting up a homepage. Can someone explain this error and how to fix it CREATE TABLE "server_config"( "config"VARCHAR( 35 ) NOT NULL DEFAULT '', "value"INTEGER NOT NULL , UNIQUE ( "config" ) ); MySQL sa...
  19. K

    Lua Combat_Formula (rep)

    Thanks for the help gave you rep!
  20. K

    Lua Combat_Formula (rep)

    Hello im trying to make a rune 2.5 times stronger than SD. But I do not understand how to increase the damage. Please help. setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -60, -1, -60, 5, 5, 4, 7) I dont understand that. local combat = createCombatObject()...
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