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  1. elnelson

    OTClient two modules in conflict (game_craft and outfit.lua)

    1714323832 it is used for a pvp/pve event called city siege (the gif doesnt have the outfit yet, but now it has) 3 catapults slowly advanced to the gates of a random city, players must defend to get rewards :P
  2. elnelson

    OTClient two modules in conflict (game_craft and outfit.lua)

    i did this, but didnt work. MiniPanel2 < Panel --changed here the name text-offset: 0 3 text-align: top image-source: /images/ui/minipanel image-border: 2 image-border-top: 19 padding-left: 7 padding-bottom: 7 padding-top: 24 padding-right: 7 SelectionButton < Panel...
  3. elnelson

    OTClient two modules in conflict (game_craft and outfit.lua)

    Hello, otlanders, i recently moved to a newer version of OTC (wings,shaders and auras enabled) it is working perfect but i have a problem. i have this game_craft module, it shows item recipes on stores, sent via server. But when that module is enabled, my outfit screen is bugged (i cannot see...
  4. elnelson

    color+itens

    i found the problem, i didnt found any way to obtain itemname on OTC, it must be send via opcode from server to client, i noticed when i saw this: im thinking a way to make it work, any ideas? was wondering if an onThink() function sent every second updating the online players items when they...
  5. elnelson

    Free task module made by @zQt

    is thre a way to convert this from revscript to standard?
  6. elnelson

    OTClient Task Module = Bug Outifit

    is it possible for you to share the module?
  7. elnelson

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    check on search someone already made a OTC with that limitations, you can add those patches and youll be fine
  8. elnelson

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    download otcv8 and change data/things files on the client ^^
  9. elnelson

    Lua [TFS 1.2] Party finder

    Im trying to create it from OTC modules, partyTables = {} function onExtendedOpcode(player, opcode, buffer) if opcode == 14 then player:sendExtendedOpcode(15, player:getId()) table.insert(partyTables, {name = player:getName(), lvl = player:getLevel(), voc =...
  10. elnelson

    Lua [TFS 1.2] Party finder

    Unfortunately im not good creating OTC modules :/
  11. elnelson

    Lua [TFS 1.2] Party finder

    Good afternoon, otlanders. I was guessing if it is possible to develop a party finder via Channels. Something like this, when u click on the channel, it sends a message to the party leader, if pt leader says !accept, player will join party. im using TFS 1.2
  12. elnelson

    Linux Znote AAC 1.6 not creating account nor character (no info given by website)

    bump please, i've switched to znote master but i still cant make it work...
  13. elnelson

    Linux Znote AAC 1.6 not creating account nor character (no info given by website)

    Good morning, im experiencing some issues with Znote AAC 1.6 hosted on ubuntu server 22.04 using this sources: Sabrehaven 8.0 (Based on TFS 1.2) with the following packages: git cmake build-essential libluajit-5.1-dev libmysqlclient-dev libboost-system-dev libboost-iostreams-dev...
  14. elnelson

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    appreciate your comment, the sources are kind old and also modified, i hope someone is interested in adapt the current script, i only know very basics of c++ i think i could not achieve that alone u.u
  15. elnelson

    [TFS 1.X] Rarity Rolls & Custom Attributes Library

    Im using Sabrehaven 8.0 sources (based on tfs 1.2) but im experiencing some difficulties, is it possible to adapt it? i have this error.
  16. elnelson

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    any tutorial to compile this on 8.0? i've breen trying several tutorials but i keep failing.
  17. elnelson

    Lua [1.x] Lootbag seller

    i made it..! i will share with you because i love you :* PD: transition from 0.4 is very rough i hope i can improve my skills in tfs 1.x ;D Instructions: 1-. Add inside /data/events/scripts/player.lua: local sellables = { --[itemid] = price, [3412] = 50, } local SOME_ACTIONID =...
  18. elnelson

    Lua [1.x] Lootbag seller

    i was able to find this function, it suppose to scan items inside containers. function Container.getItems(self) local items = {} for index = 0, self:getSize() - 1 do local item = self:getItem(index) if (item) then if (item:isContainer()) then...
  19. elnelson

    Lua [1.x] Lootbag seller

    the script works on 0.4, but im trying to recreate it to 1.x, im struggling hard
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