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I want to make a monster that drops 6 items (a,b,c,d,e,f). How can I make it in the monster's xml to make it drop only 1 out of 6 ? I want it to have equal chance for any of the six items, but only 1 can drop at one kill. Is this possible?
I don't know if I am right about the section but in TFS 1.0 items don't sink when thrown in lava or water. Is it a missing script? If section is wrong move my thread.
It happens with me too, any ideas? I know it is a similar script to any "selling items" npc script and the modules are similar but it still buys everything twice.
EDIT1: Using tfs 0.4
EDIT2: Fixed it, for future reference replace
<parameter key="module_shop" value="1" />
with...
As the title says, I am looking for a mapper. The project is currently ongoing, client is 8.6 and map style is with teleports. What I demand is for the mapper to re-design some of my spawns or create new ones from scratch. Currently the server doesn't have many people but I intend to make it a...
It is working excellent. Counts monsters etc, only one little problem, how do I make on report to gain item prizes? I added the id of the item and the count but it doesn't give me any item, just the exp.
{type = "storage", value = {8890, 1}}, this is how i do it
EDIT: I did twice a task that...
I can use the monsters, I have to add them in the monsters.xml. However, the loot and some zao places I got in my ot have items or tiles saying unknown object. Tried different items.xml but none worked successfuly. Just one recognized some items but not the tiles.
Hello, the lever on DHQ removes the pillar but the next one who comes, the pillar is already removed. Is this supposed to be the case? Until ss, everyone will be able to just run in and take the rewards. Is there a script that when you teleport back to bring the pillar again? Or if you have a...