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    Error SQLite !!!

    ------------------------------------------------------------------------ OTSYS_SQLITE_PREPARE<>:SQLITE ERROR: no such table : z_ots_comunication * FROM z_ots_comunication WHERE "type" = 'login' ;> ------------------------------------------------------------------------
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    Create GOD and Character

    Hello !!!! Actually i have a server TFS 3.6 pl 1 map RL ... but i dont can create character's in phpMyAdmin i belive what the server is Sqlite ... Because i can create character whit Account Manager .. but i need create a GOD and a Web site whit Gessior ... Plx anybody can help me ...
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    Create Item whit [TABLE]

    @ Cykotitan Very thanks man.... worck perfectly local t = { levers = { {x=106, y=136, z=7, stackpos = 1}, {x=109, y=133, z=7, stackpos = 1}, {x=113, y=136, z=7, stackpos = 1}, {x=109, y=140, z=7, stackpos = 1} }, walls = { -- horizontals of coordinate 1 to the 6, from the 7 to...
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    [POI] Lever

    Hello, they will can to help to me to correct this script. must to drive 14 switch and when you have made this completes drive it with action you go 10284 which once driven the 14 completes and it remove two stones in this position. but the stone dont remove... why ? function onUse(cid...
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    doRemoveCreature ...

    Well ty.. I resolved my self....(doRemoveCreature) Chjroak (x, y, z,) Its is work u can tested :O function onStepIn(cid, item, pos) local config = { positions = { {x = pos.x - 1, y = pos.y - 1, z = pos.z}, {x = pos.x - 1, y = pos.y + 1, z = pos.z} }...
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    Action Bird Cage

    Chorajk and Mazen Help me Thanks guys. When using the item (bird cage) sends different effects Tested in tfs v.2 <action itemid="2095" script="BirdCage.lua"/> effects = { CONST_ME_SOUND_BLUE, CONST_ME_SOUND_RED, CONST_ME_SOUND_YELLOW...
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    [Script] Bird Cage Help

    What I want that does he is that you use when it sends different effects, which to be in the table of effects of the Script, but what does it is that it sends another type of effects and what I want is that sends those that to be in the table. effects = { CONST_ME_SOUND_BLUE...
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