• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. Ninja

    C++ player:addWings/player:addAura

    I updated my git gist to fix the 32-bit shift error (getStorageValue uses 32-bit signed integer for its values in vanilla TFS) but you still need to copy & paste other things like @Nekiro mentioned above, and hopefully it will lead to something functional.
  2. Ninja

    [TFS 1.x] Paintball Event

    Fixed the URL.
  3. Ninja

    C++ player:addWings/player:addAura

    As per your request, here are the snippets: Player.addAura/addWing (https://gist.github.com/dbjorkholm/3d9aa986756e2ac8337668c24d04239d) Moved your thread to the appropriate board (Requests).
  4. Ninja

    Problem with drawing effects under creatures

    There is a typo at L115 in mapview.cpp: drawFlags2 => drawFlags3
  5. Ninja

    C++ random crash backtrace full

    Yes, but it's highly possible it's something from the Lua side (i.e. attempting to remove a condition in onPrepareDeath callback)
  6. Ninja

    C++ random crash backtrace full

    Replace Creature::executeConditions with the code found in the official TFS repository. https://github.com/otland/forgottenserver/blob/master/src/creature.cpp#L1281-L1300
  7. Ninja

    C++ random crash backtrace full

    It would be easier to help if you posted creature.cpp since the crash occurred in Creature::executeConditions (frame 0).
  8. Ninja

    OTC 1.0 Comparison

    I don't mind you questioning my intelligence, feel free to do so. I'm not taking his words for granted nor do I think he's a "good guy" for whatever reason. I'm one of those whom actually got access to the complete source code. I replied to your message earlier because I did a diff check on the...
  9. Ninja

    OTC 1.0 Comparison

    Okay, I'll take your word for it. Must have been my imagination running amok :)
  10. Ninja

    OTC 1.0 Comparison

    See, you are just spewing it out things at this point. Only a small portion (less than 10%) of the codebase has been redacted (none of which makes the entire codebase useless). You are essentially just missing project files from what I can see, and it shouldn't be too hard getting it too work...
  11. Ninja

    OTC 1.0 Comparison

    None at all, it was a genuine question on my end.
  12. Ninja

    OTC 1.0 Comparison

    The source code he released is actually usable and not completely useless as you claim it to be. Have you actually tried to compile it?
  13. Ninja

    OTC 1.0 Comparison

    Impressive results!
  14. Ninja

    TFS 1.X+ Map Loading Time

    Please provide with as much information as you possibly can when seeking support so users don't have to ask questions after questions. The hardware specifications in general should be more than okay. I've got a few questions: How large is the map? Operative System? Built with debug symbols?
  15. Ninja

    [TFS 1.3] [Revscriptsys] Easy to configure mount selling modal window

    It may happen for indices that are out of bounds. If a choice hasn't been selected (which is a possible scenario using your code), it will default to 0xFF (choiceId).
  16. Ninja

    High CPU/RAM usage after 8h+

    While it may not seem super obvious, you should take a look how your server are constructing Player userdata objects (and make sure it doesn't store them in tables that are never freed). Constructing one should under no circumstances be that slow.
  17. Ninja

    TFS 1.X+ Crash on logout when spell is casting(addEvent)

    The problem is that he's actually passing a Creature userdata object and not Creature ID (hence why it's crashing). It's a bit misleading using the identifier cid in the argument list when it really should be called creature (See github for references).
  18. Ninja

    TFS 1.X+ Tfs 1.x High CPU usage (think is attack Speed)

    Install something like perf to determine whether the scheduler is being throttled or not. Someone might be taking advantage of the House bug that were brought to light a few days ago (See this).
  19. Ninja

    Scammed by LuckyM

    I'm quite positive same thing happened to me around christmas time several years ago (a similar story were being used as well [, unable to pay the full amount]).
  20. Ninja

    Lua Function to Remove Tile PZ.

    Yes, that's exactly how you would use said methods.
Back
Top